Craftsman Questions

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Nelkie
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Craftsman Questions

Post by Nelkie »

OK, Can a craftsman repair costume. If so how long does it take? If a craftsman can not repair costume, how is costume repaired?

What are the rules for making shields? Can a 4th level craftsman make quality shields that do not add to ones armor category?
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Post by Donovan Thynedar »

Hmmm. Might be a good place to use that lovely "5 minute" rule we discussed for the floating armor points that the warriors and knights get. I think costume points may have even been brought up, but I don't remember if a decision was made.

For those who don't know/weren't there for the discussion, we had considered/ruled? that a someone could restore the points from armor bumps by just spending five minutes working on it - no resource expense or skills required. The idea was that you would be adjusting and tweaking your armor for best effect during that time, thus representing the enhanced skill and proficiency of the fighting classes. I'm not sure if the same thing is quite as applicable for costume points, but it would at least keep things consistent.
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Post by Donovan Thynedar »

In talking with the other Muskegon guys at our weekly beat-down, they were under the impression that costume points could be added to either life or armor at the player's discression. Apparently they talked with Todd on the issue during the last event. Any GM-types care to confirm / clarify?
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Post by GM_Chris »

Um yes it was I who said life or costume.

I think I might be wrong, but we shall clarify it soon.

I will say as a general rule PLEASE never ever consider anything said at an event as a rule. Any ruling at an event is a ruling for the scene only unless specified and then only till the end of the event.

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Post by Donovan Thynedar »

Thanks for the info, Chris.

I had heard that in-game rulings during events were not to be taken as written law, thus all the slashing/dividing and asking for clarifications. On a side note, would it be helpful to the GM's if we were to compile a list of the in-event rulings as they are made and then give them back to you guys after the event is done? Knowing what was said to whom might help people from being mis-informed and might also facilitate an easier distinction between temporary and rulebook decisions.

Also, if there's ever any specific rule you'd like us to "observe" over the course of an event and then report on afterwords, just let us know. Some things that are broken/awkward may be readily apparent, but others might require knowing where to look. Really, if there's anything we can do to help, don't hesitate to ask.
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Post by GM_Chris »

Sure that would definitly be great! Good to know what is going on.

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Post by Todd »

Costume is a 2 point armour bonus, that does not contribute to encumberance. In addition it can be repaired (craftsmen lvl 1). It takes 5 minutes, no resources.

(note; Armor Points only. Costume no longer gives LPs)

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Post by Todd »

Sheild are created same as weapons. light = small, med = med, large = heavy. Times are the same, cost varies slightly.
light = 1 hide
med = 1 hide, 1 steel,
heavy = 2 steel

No craftsmen can not make sheilds that change the rules. They can however make 'Quality' items that may be 'enchanted' to allow for 'special' abilities.

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Last edited by Todd on Thu Jul 22, 2004 9:21 am, edited 1 time in total.
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Post by Wyrmwrath »

What is the difference between the 3 types, and do they cost different starting rescources and if not why not...?
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Post by dier_cire »

light >= 5 damage kills it
med >= 10 damage kills it
heavy >= 15 damage kills it

all shields cost the same starting resources.
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Post by Wyrmwrath »

In the rule book it reffers to bucklers, wooden and metal shields. Is it assumed that bucklers are light, wooden are medium and heavy are steel? Also, if they all cost the same starting rescources, why would anyone use a light or medium shield?
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Post by Kale »

Cause their shield got broken and it was cheaper to make the cheaper shield?
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Post by Todd »

Exactly. We werent worried about starting characters picking one or the other cause sooner or later its going to go boom. After that its all a mater of time and resources, and the availability of the Craftsmen. A craftsman can make a light sheild for 1 hide, and an hour. Or, a heavy sheild for 2 steel, and 3 hours. In a pinch it would be better to have 1 light sheild, then go without while the craftsman works on the heavy one.
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