Question for the GMs

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dier_cire
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Question for the GMs

Post by dier_cire »

If someone were going to write video game based on the FH system, would the GMs feel the need to havfe say in how the rules were changed?
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GM_Chris
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Post by GM_Chris »

I think I would like input, yes

And if it made money I would talk about profit sharing :)
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Post by Wyrmwrath »

...and if it lost money would you toss in cash?!?!
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dier_cire
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Post by dier_cire »

to further the questions.

And if the answer was yes and you didn't agree with a change?

Also, still assuming yes, what portion of game design would you feel you would be qualifed to help on?

If said game were produced to a demo/full game and were attempted to be sold to a publishing company, would you feel that the company should allow you any input at that point?
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Post by GM_Chris »

It is a very complex question.

I would not mind having input how much or how little I do not even know.

Forexample, if I were going to make a vid game then I would most likely remove the current class based system and go with something more akin to dungeon seige.

Basically, as a character uses a skill they get better. As they get better they can move their way through the skill tree. I would add though that as you stopped using a skill you would slowly get worse to some minimum value. This way you can always change and alter your character in a multitude of ways, but could still not be everything all at the same time.
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Post by Badger »

There seem to be a lot of hypotheticals involved in this. So many so that I am quite intrigued. As to the comment on the game design aspect, the GM staff created the current FH rules why are we not qualified to do the inital design of a video game?
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Post by dier_cire »

no one said you weren't. I just asked what portion you'd feel you'd be qualified for.
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Post by Atrum Draconus »

GM_Chris wrote:
Forexample, if I were going to make a vid game then I would most likely remove the current class based system and go with something more akin to dungeon seige.

Basically, as a character uses a skill they get better. As they get better they can move their way through the skill tree. I would add though that as you stopped using a skill you would slowly get worse to some minimum value. This way you can always change and alter your character in a multitude of ways, but could still not be everything all at the same time.
That sounds alot like the system I came up with when the Universal Larp System was being bandied about. Except it was more a wheel and skills on the opposite side of the wheel would cost more and they would cost less as they got to "your" side of the wheel.
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