I said I thought they needed help to be more than a one-trick pony, which I was told was NOT the intent of the Sage path. I gave my viewpoints on why I felt that was the case and I am trying to decide if the skills that are pretty neat make up for the ones that are pretty blah.
I also don't think removing he armor restriction from Mimic (Which is all basic path and discipline skills) would be that unbalancing. Tossing 8 magic in heavy armor and swinging two (With knight or one of the other weapon focus abilities as a discipline I presume) doesn't seem that crazy...after all, you can't actually do both at the same time and Mimic is a MASTER level ability. It's supposed to be impressive. Dropping mimic to five minutes and retaining armor penalties would be fine, however.
And I know you disagree with me, Chris, but you thought sage mimic was only five minutes last time I talked to you, so I am trying to figure out which copy of the rulebook you are using every time you make a mechanics statement.
