Sometimes realism needs to be sacrificed to better game play and lower complexity.Wyrmwrath wrote: It would definately add another aspect of realism,
wouldnt add much in the way of complexity, and would add some flavor if they did have a value.
Example: The Cure disease potion requires the herbs Vartilion, Tonabe, Tumbleweed, Fox Tail (plant), Paprikat, and Sulfer. Thats six herbs therefor six individually tagged items Because if they have value they need to be tagged so they can be lost or stolen. Now, when you make a potion, the herbs are destroyed and a new item is created, the potion. The potion has to be tagged and the herb tags need to be destroyed. Thats a total of seven tags to represent a level 1 potion. A 4th level alchemist can make about 70 of them in an event. Thats a total of 490 tags PER ALCHEMIST that the GM staff and the PC have to keep track of. All this to introduce a trade item that can only be used by one discipline.