We started playing in September 2003 and the rule about collecting components over time is in the rulebook document sent to me by Chris in late summer 2003, as well as in the hard copy rulebook given to me at the October event (possibly by Todd?).I have no idea where the concept of time to collect herbs came from. We got rid of that in a version of alchemy a long time ago. In fact, it was in January of 2003. If you look at the book that is posted on the webpage, it has the new version of alchemy. There is no mention of time to collect herbs except the "Ingredient Time" which is defined as "How long it takes to gather and/or prepare any special ingredients.". There are also no alchemy changes listed in any of the rules updates.
Furthermore, this was concept was enforced in game by Chris or Mike (sorry, can't remember) when Grok was looking for a common components in game during the dragon event.
I also turned in my IBE stuff with the fact that Grok was looking for components (all common) for potions, I know both Chris and Todd looked it over, why wasn't I told then?
Finally, why flood the market with common and uncommon components? This dramatically reduces their value, when they could be used as a currency... especially in a post apocalyptic world where the terrain has been laid to waste... what gives?