Excellent event. One fo the most puzzle / combat intensive I've seen in a long time. Very nice.
Friday night. The cave wasn't terribly dangerous except for certain implusive empaths who kept activating the monsters. The puzzle took awhile to solve so the damage wore us down over time but the pace was such that it made easy to count damage and when to backup or press forward. Good starter for the event to get us into the mood.
Saturday morning. Ah stretching and some light martial arts feels good. I am getting old. I never needed to stretch in the morning. The Saturday "treasure" hunt was back. I missed these from years ago at CARPS. The long walks, the mass puzzles, the so almost rewards... good stuff. The caves were fun. The exploding molds were very nasty. The little rat guy and his aligator were cool. The lodge was nice and cool. Reminds me of Barnes Hall. The moss creatures were fun, and the cave with the dagger was a pita. I swore wwe had the easiest cave ever. But no... Turned out to be one that took the longest. Btw, Vince has way too long of a reach.


Saturday Evening. The air cave was a pita. The continual damage was rough. When the air wisps became air elementals and we all ran out for fear of death was good too. Kels being stuck sucked since we were all burned of life and armor and couldn't mount a rescue for 5 minutes. Charging into the cave with my freakishly tall elf was excellent. Finding Kels had knocked the major one down to one hitpoint and killing it in one hit was anti climactic but props to him for taking it down so far!
Excellent event guys!