Of Scouts and Savages
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Of Scouts and Savages
So… I was writing up my character, and noticed something surprising. Scout is Common only. Now, being that I fancy my little character a savage, I’m not sure I agree with that designation. Shouldn’t it be common and savage? After all, wouldn’t a savage know best how to read the land, as they are so bound to it? And would they not be well able to make a haven, considering they live in the wild?
I just find it hard to fathom that a savage could not be a perfect scout. Or, if not a scout, then some savage approximation there of, as there is currently no woodsy savy discipline for the savage.
I just find it hard to fathom that a savage could not be a perfect scout. Or, if not a scout, then some savage approximation there of, as there is currently no woodsy savy discipline for the savage.
May you have enough happiness to make you sweet, enough trials to make you strong, enough sorrow to keep you human, and enough hope to make you happy.
Scouts do not get wilderness survival... and thus no resources from this discipline. While you are correct that there are more savage disciplines than privlidged, there would likely be more savage people in the world, especially with the fall of civilization.
I'm not trying to be a git, it's just that from a role playing stand point, I can't imagine a savage being unable to be a scout. It seems counter intuative.
I'm not trying to be a git, it's just that from a role playing stand point, I can't imagine a savage being unable to be a scout. It seems counter intuative.
May you have enough happiness to make you sweet, enough trials to make you strong, enough sorrow to keep you human, and enough hope to make you happy.
Not really, simply because they get scout and a haven. If I were moving into a new wilderness area I'd send out a "scout" to find the local savages so they could give me the lay of the land, and the Haven thing just seems like the hollowed out log with sloping leaf end caps or the leaf covered net trick. The lone wolf savage instead of the tribal savage.
Druid just seems more mystical with the root and emulate totem
And the rest of the non universals are definitely focused on a particular thing.
Druid just seems more mystical with the root and emulate totem
And the rest of the non universals are definitely focused on a particular thing.
Death=Adder
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
*pokes WayneO-kun* It's not the samantics of the name I'm having a hard time with, silly. It's the skills in the discipline not being avaliable to savages.
I'll be common if I have to, because Fox is a Scout. She runs off on her own all the time to see what's going on in the forest (scout), and sleeps in a little den in a hollowed out log (haven). Yet, she's a savage. Not really one for sleeping indoors, baths? What are those? Shoes are for sissies... you know the drill.
From a role playing stand point, she's like... a forest guide. S' what she does when she's not being an obsessive/compulsive healer. I don't see why a savage could and would not be a scout. Who knows the wood better than those who live there, after all?
I'll be common if I have to, because Fox is a Scout. She runs off on her own all the time to see what's going on in the forest (scout), and sleeps in a little den in a hollowed out log (haven). Yet, she's a savage. Not really one for sleeping indoors, baths? What are those? Shoes are for sissies... you know the drill.
From a role playing stand point, she's like... a forest guide. S' what she does when she's not being an obsessive/compulsive healer. I don't see why a savage could and would not be a scout. Who knows the wood better than those who live there, after all?
May you have enough happiness to make you sweet, enough trials to make you strong, enough sorrow to keep you human, and enough hope to make you happy.