With all the political classes, assassins and interrogators, the game seems primed for political intrigue. By making a character and gaining in character loyalties to player created factions, these factions may clash both secretly and openly for political dominance. That sounds awesome, a lot like the good parts of Vampire type LARPs, except you get to fight- bonus.

How PVP seems to work out most of the time: I am evil, I kill other people because I'm evil, and I think I need your stuff. Eventually, I might be killed for my evil ways. Unlike a real life serial killer, I don't have a pattern. Unlike real life terrorist, I don't have a motive. Unlike a real life thief, I don't steal because its all I know or because I'm too lazy or greedy for my own good (BTW, I would love to see a thief who is trying to support a habit).
Anyhow, I would like to know how PVP and PK have added to the game, perhaps with specific examples.
I'd also like to know how the experiment was supposed to go, as well as the tweaks that have been mentioned that would have made this better.