OK, I need everyones help on this. Alot of the guild bonuses are being removed because they cause game balance issues. Now the list of abilities to get are slim. I say lets help out the NPC's by submitting our ideas to them. Put down the suggested guild level your ability should be at, and what the ability does, along with known combinations.
Example: Level 4 +5 to shield value Max shield value with this skill and all the others is 30
Level 5 - Can use parry while raging
level 6 - Do not need to spend a life point and can move after charged for a sleep effect
level 3 - Alchemy books/Lab. Alchemy potion only that 75% of there normal time to brew
Level 3 - Forge. Craftsman abilities only take 75% to repair or make items
etc..
What are your ideas?
Guild Bonuses
Moderator: Admin
Guild Bonuses
My Thoughts
Aaron
Aaron
I want Devestating Critical
Actually...
Level 5 - warriors with weapon focus gain the ability to absorb 2 damage instead of 1 when using defensive matrix.
Actually...
Level 5 - warriors with weapon focus gain the ability to absorb 2 damage instead of 1 when using defensive matrix.
Last edited by dier_cire on Mon Feb 23, 2004 5:09 pm, edited 1 time in total.
Level 3 - Healers can heal +1 person when using Mass Heal.
Level 3 - Torture chamber- Interrogations take 75% of normal time.
Level 4 - Surgery heals 20 points in negatives instead of 10.
Level 3 - Healer Administration of potions is +2 bonus instead of +1.
Level 4 - Mass Inescapable bonds, Interrogator can tie up three
prisoners at once. Spends 1 life for each extra.
Level 6 - Interrogator Detect Lie does not cost a life point.
Level 6 - Mass Implant Suggestion. Interrogator can spend 2 life to
implant the suggestion in additional prisoners. Must be the
same suggestion, maximum of three prisoners, still only one
suggestion at a time.
Level 5 - Healer healing time is reduced to 75% of normal.
Just some ideas...
Level 3 - Torture chamber- Interrogations take 75% of normal time.
Level 4 - Surgery heals 20 points in negatives instead of 10.
Level 3 - Healer Administration of potions is +2 bonus instead of +1.
Level 4 - Mass Inescapable bonds, Interrogator can tie up three
prisoners at once. Spends 1 life for each extra.
Level 6 - Interrogator Detect Lie does not cost a life point.
Level 6 - Mass Implant Suggestion. Interrogator can spend 2 life to
implant the suggestion in additional prisoners. Must be the
same suggestion, maximum of three prisoners, still only one
suggestion at a time.
Level 5 - Healer healing time is reduced to 75% of normal.
Just some ideas...
Corbyn Gravesbane
Lord High Cavalier
The Hand of Woodhold
Elder of Final Haven
Lord High Cavalier
The Hand of Woodhold
Elder of Final Haven
More ideas
A couple more ideas
Level 6 can charge 2 booms (one in each hand) at once
level 5 Drop the +3 to empath booms and repalce it with Level 4 skill that grants + 2 to booms. This makes the max boom that a person still could move around with is 20 magic, (elf,guild bonus, & empath)
Level 5 Path Focus - all time based skills are reduced by 25% for chosen path - Sage, Thief, Healer, Empath
Level 3 Quick to charge - Only effects Empath channel ability, lowers the charge time by 20%, (lesser 8 sec, channel 12 sec, greater 17 sec, 30 boom 48 sec)
More to come
Level 6 can charge 2 booms (one in each hand) at once
level 5 Drop the +3 to empath booms and repalce it with Level 4 skill that grants + 2 to booms. This makes the max boom that a person still could move around with is 20 magic, (elf,guild bonus, & empath)
Level 5 Path Focus - all time based skills are reduced by 25% for chosen path - Sage, Thief, Healer, Empath
Level 3 Quick to charge - Only effects Empath channel ability, lowers the charge time by 20%, (lesser 8 sec, channel 12 sec, greater 17 sec, 30 boom 48 sec)
More to come
My Thoughts
Aaron
Aaron
More
2 more ideas
Level 1 - bonus to costume points , add 1 or 2 costumes points
Level 3 to 4 - Concentration. Only works for the empath channel ability. Once charged, the empath will not lose the charged channel (boom) if struck.
Level 1 - bonus to costume points , add 1 or 2 costumes points
Level 3 to 4 - Concentration. Only works for the empath channel ability. Once charged, the empath will not lose the charged channel (boom) if struck.
My Thoughts
Aaron
Aaron