For the play testing this Saturday, we need the rules for alchemy and magic. The rules are nessarcy to see if there is any nasty combo's and breaks. The current rules have been debugged, but add in 2 new rules sets and things could get interesting.
One of the rule debuggers.
Request for Rules
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Request for Rules
My Thoughts
Aaron
Aaron
- Todd
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The Alchemy, and Arcane rules will only be getting a face lift. Remove the 'Resist Effect' spell (choose either resist magic/ or resist melee, as per original rule temporarily), and everything should work out, at least for a preliminary play test. Further changes may come, but they wont be too drastic.
Changes in mind, and why they wont impact the testing much.
Alchemy, we'll be looking at brewing times mostly.
Arcane, we'll be looking at enchantment rules.
Both are time consuming prosseses, that dont directly effect a combat situation.
Changes in mind, and why they wont impact the testing much.
Alchemy, we'll be looking at brewing times mostly.
Arcane, we'll be looking at enchantment rules.
Both are time consuming prosseses, that dont directly effect a combat situation.
~the Lunatic fringe~