Depends on who gets hit first if the beast hunter is disarmed then he's toast taking vorpal damage.
Or stand aside counting until you can do something, which with either of the calls you don't have the ability to do.Taunt is more or less moot now with the fact that someone can run. What else are you going to do when you enter a combat? You either fight or you flee.
Swashbuckler\Alchemist we already talked about poison and dealing vorpal, this Swashbucler could disarm 5 people in combat and start doing vorpal to people and still have a life point left. Add full path warrior to the equation and all of a sudden you have someone that can nearly continuosly disarm (using potions to heal before going into negatives) and killing people left and right with vorpal and using parry to avoid taking huge damage to his armor. So this swasbuckler could disarm 4 people very easily since all you have to to is block any attempt to hit you and call disarm and 2 vorpal poison 5 1 person then start killing the others. This is without any buffs or guild skills. Remember they are also the only 1 duel wielding so blocking isn't that hard and hitting people mutiple times in a very short period of time is also pretty easy as well. I gaurantee that doing 2 vorpal damage dual wielding short swords I can cut anyone down before they can draw another weapon or pick up their current one.No swashbuckler will have more than 20 life/armor so 7 hits takes them down. Swashbuckers are neat but not overpowered. And in mass combat they are less useful than a thief due to their abilities being life based and them having little to no armor.
AH but the moment you stop to charge anything you've lost your prey, I'm a fatass and I can still outrun anyone on the field, except possibly Brad V 1.0 given a 5 second head start. Anyone that has to charge anything will almost alway lose in a fight against someone that spends life for their skill.then either charging another impale or just chase them down and kill them same as anyone else.