Ideas and Questiosn from the Event

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Post by GM_Chris »

What claude said. I know you didnt say perma death wayne, but death..just saying I dont think we need that rule since people comming being healed at 10000 is not why people are not scared of death.

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Post by WayneO42 »

ok then, here is my revised list:

1) If surgery is performed on you, you ALWAYS draw atleast 1 chip.

2) In order for the empath to use their skill, a complete body is needed.

3) In order to cast the call essence spell, the caster must be in contact with the body

4) If surgery is interupted or botched (Red chip) the patient is permanently dead.

5) The call essence ritual must be started within 2 hours of death.

6) After the empath res skill, the target is at -15 life. The empath's ability to drain another target at this time in order to reduce the negatives the res target returns at should be removed.

7) Change Empath Transferance to read:

Transference

The Empath can drain 2 life from a target, even themselves, and give another target one life point in return, up to the character’s maximum life. This ability takes a 20 count to activate and you must be touching your target. At any time you take damage or move you are considered interrupted and must make the 20 count again. The Empath can only drain positive life from an individual. Thus, once a player hits zero life, they can no longer be drained.
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Post by Ian_McAllister »

Personally what I would like to see is pretty much keeping all the healing stuff stay the same for now.. potions and the like.. in the field it does make it dangerous and quite heroic, such as when Chargoth got taken to negative 17 and we had to spend quite a bit of time and potions to bring him back to 1.. What I think is that bringing someone back from the dead is still a little too easy. We had 8 people die this event and all but one is still around, 2 even had their heads cut off, and the only one not to survive was because the character had previous orders to burn his body at death.
Now it may just be me, but in the field and the like it has always been an unsure thing for me once I drop to negatives whether I will make it or not.. but so far I have never been to worried about coming back.. and I don'y like that.. I don't throw myself into combat knowing that it is easy to resurrect me... I do it because it is my duty.. but it is one less concern on my mind.

I propose this.. A character dies and is about to be ressurected..

Empath has character draw a chip from her ressurection bag
6 white chips (character's essence can be recalled)
3 blue chips (character's essence can be recalled but will be starving)
1 red chip (Character's essence cannot be recalled perma-death)

If white or blue chip is drawn continue as normal for 1 hour

at end of Empath ressurection character is brought back at -20 and can use no potions or spells to heal him as his body is as yet not in sync with essence. (only healer abilities can be used).

This will still require a heroic effort to bring the person back from the brink.. but it could be done with preperation which is what the hour casting of the Ressurection gives people.

And for people who need to have their Essence gathered by an Arcane you could add the same Ressurection chip bag for that part too.. to go along with Chris's? want of the harder it is to bring someone back the longer they are dead.

Ionly propose the chip bag because the system is already in there and it gives a static chance of permdeath, yet still a low one.. at least it gives a chance for a penalty for dying.
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Post by GM_Chris »

Good ideas ian but you are adding a new dice role to another skill which we should remove.

Wayne when you say after the empath does their skill they are brought to neg 15 are you saying that potions could be used or not? If not then that is a good number..if so then it should probably be neg 20.
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Post by Ian_McAllister »

which skill should you remove? Gather essence?
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Post by GM_Chris »

Bad wording. I am saying we should not add a new dice roll to another skill. Any dice rolling needs to happen within surgery.
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Post by Dallid »

Yes - the point here is that it's become a no-brainer to bring someone back from the dead. There needs to be a chance the death is permanent. Having to draw at least one chip is what we're esentually looking at here.

So could we keep everything as is, and just add that to the res process?

If you get ressurected, you must draw X chip(s) to check for success. With the GMs setting the chance of success with the number of chips. Heck, this could even encourage multiple healers taking part in the res process so multiple chip bags can be utilized to increase the chance of success. Anything promoting group effort is good.
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Post by Ian_McAllister »

Ahh, although I disagree.. I think Surgery and the like are about where they should be.. I was merely saying the increased difficulty should come after they are dead.. Making Surgery more difficult won't help if ressurection is still so easy.. and so penalty free.. there should be penalties and consequences to being brought back from the dead.

And this is from someone who has died 3 times already.. with perhaps more in the future.. I like where the healing is at, just disapprove of where the ressurection is at.

My 2 cents.
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Post by GM_Chris »

Healing is part of resurection.


Doug's suggestion is probably the simplist add to make. Keep it all the same and simply make add "must draw x chips" X can even be based on how many spells and time has past.

Forexample: If it has been less than a minute draw 1 chip

if less than a 1 hour 2 chips

If between 1 and 2 hours 3 chips and so on and so forth.

Reincarnation could mean that plus 5 chips must be drawn. Up to two healers can be used if you want cooperation.
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Post by Onimaster »

GM_Chris wrote:Bad wording. I am saying we should not add a new dice roll to another skill. Any dice rolling needs to happen within surgery.
I disagree wholeheartedly.

Healers get to pull chips for surgery all the time. I think the die roll for Resurrection NEEDS to be in the empaths.

They are giving up a lot of good time to do the resurrection and are getting none of the climactic drama payoff.

I know you don't want something that makes the empaths have to carry a bag of chips, but I think they if you put out a poll they would rather have something to make them more involved that an oven timer. As it is the character is vested with survival, and the healer is getting the random draw... so why is the empath getting third billing in an act where they are the ring leader for their Master level path skill?
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Post by Eilonwy »

"Why should people who are careful to stay alive be treated as harshly as those who go headlong into battle thoughtlessly?"
Slight tangent here but I had to reply to this one. Some people die because they are cold and go to fetch ponchos from tents. Others because they go with them to said tent to protect but are not warriors. Death seems to happen whether you charge into combat or not.

(shrug)For me, that's scary regardless of Healer or Empath abilities.

8) Thanks for keeping the shivers dancing down my spine, Chris and Matt.
Last edited by Eilonwy on Tue Oct 04, 2005 10:09 pm, edited 1 time in total.
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Post by Claude du Sinjin »

And some of us die because we know we can take more abuse and that its our jobs. I've died after being smacked around by a critter that was swinging 5 and giving out 2 lashes like they were candy. I've died taking 30 fire from a botched spell. I've died from going to -56 keeping other party members from having another wood wraith whooping on them. Sometimes we die due to foolishness, but by no means does death = you were dumb.

I've stepped over top of Corbyn when he fell and took numerous 2 crushes that were aimed for him, I've jumped in front of a 30 boom to save an empath, I've played meat shield for a number of people that couldn't take the asskicking I could. I refuse to accept that those actions were "thoughtless".
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Post by GM_Chris »

Those actions were awsome!

Personally I would have hated the fact that the 3 ladies in the tent would perma die simply for being in the wrong place at the wrong time. Death in a heroic game needs to have meaning and the mechanics need to be there to facilitate that.

Matt,

I mentioned above that the healer would actually go first in the list and suggested that empath time go to 30 minutes.
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Post by Zydana »

GM_Chris wrote:Those actions were awsome!

Personally I would have hated the fact that the 3 ladies in the tent would perma die simply for being in the wrong place at the wrong time.
Thanks...

At the moment I was more concerned about the possibility of stumbling into the fire than if Val was going to live or die.
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Post by Onimaster »

GM_Chris wrote:Those actions were awsome!

Personally I would have hated the fact that the 3 ladies in the tent would perma die simply for being in the wrong place at the wrong time. Death in a heroic game needs to have meaning and the mechanics need to be there to facilitate that.

Matt,

I mentioned above that the healer would actually go first in the list and suggested that empath time go to 30 minutes.
Well, I agree that in a meaningful death is preferred, but it can't be the ONLY deaths... There has to be some senseless tragedy or else heroism has less of an impact.


This is true, but I still feel the same way even with the 30 min change. Resurrection is a big power of empaths, and I think that all the effects and risks of that magical effect should be encapsulated in that skill. The healers are helping, but their essentially dealing with the finished product of the effect. What your basically trying to do is make the skill of one single path use a different character path check for success. It's like saying Warriors can't rage unless someone else, who is a rogue, holds their weapon with both hands.
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