Trap Changes 2/22/05

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WayneO42
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Trap Changes 2/22/05

Post by WayneO42 »

Rogue

Advanced:
Create Trap\Disarm trap
The rogue may create traps. A trap is created by using a buzzer device attached to a triggering mechanism. All traps must be able to be disarmed without damaging the phys-rep. See apendix $$ in the back of the book for directions on how to make a simple buzzer trap. All traps do 5 lash damage. ALL traps must be tagged and phys-reped. It takes the rogue 5 uninterupted minutes to set a trap.

A rogue may also disarm any traps they find. It takes the rogue 1 minute to disarm the trap after which time, the trap physrep should be disarmed and the tag destroyed. The trap phys-rep should be left in place so the owner may collect it at a later time.

Master:
Avoid Trap
You can avoid any trap and thus take no damage from traps.

Damage Call section
Buzzer
When a buzzer goes off it signifies a trap has been sprung. The person who sprung the trap must call "5 Lash". If it cannot be determined who sprung the trap, all people in the general area of a buzzer take 5 damage. The general area is approxamitly 5 feet from the origion of the buzzer. Once a trap is sprung it no longer causes damage and the physrep should be disarmed. The trap phys-rep should be left in place so the owner may collect it at a later time.
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
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