sage question

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GM_Chris
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Post by GM_Chris »

10 points is alot?

Hmm where are you getting your information? We have already stated that we still need to push out the new starting equipment section. I guess you might have missed that and that is understandable because there was alot of information pushed out.

If you would like perhaps we should remove the option for people to purchase read/write outside of the skill point system and then flip flop research. Would that make things better for you?

Now is research more valuable to arcane's and such more than knights? Yes

But it is ALOT more valuable than read and write and do you really think the arcanes and alchmists of the world enjoy paying 40 points to get a skill back we took away? Do you think that is fair so you can have a literite character AND buy a bunch of fun extra stuff at start up.

Now onto more of a point don't you play a dwarf? Did you read the lore? Dwarves have never been able to read. Infact there was no dwarven language what so ever since they had an oral tradition. Think on that

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Post by Ian_McAllister »

My only question is.. is the Sage buff a one time shot.. You get a tag for a skill and when you nest use that skill with the buff it goes away.

I.E. I get a sage buff for my 5 second backstab.. and when I use the buffed backstab the tag goes away and i need another one? Also as Lambic has asked is there a limit to the number of Sage tags a skill can have?
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Post by GM_Chris »

The tag is ONLY to remmeber that you are buffed that is it the sage can carry 1000000 of them around.

When the sage buffs a dude they get a tag signifing they are buffed so they remmeber. It also works as a "hey you can't do that".."yes I can see sage buff"

This buff lasts for the entire event or until a new buff is cast on them.


A player will only be allowed 1 buff at a time either by sage, an arcane, or an alchemist since these are the 3 people who can buff. All buffs will be event long for the most part though.

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Post by Onimaster »

I like the Sage research ability being first. Since I bought literacy at creation like everyone can I don't need to read/write 2 more languages, but I have been trying to get things researched between games since I started... with no resluts. If this gives me that, then of course I am gonna buy it.

I also can see how it will be very useful. Learn new spells, find info on people or events I am investigating... Hell yeah.
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Post by GM_Chris »

We really do hope to be better with research espeically since we expect less will have the skill.

Research will now have its own form as part of checkout and we will answer the form between events.
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Re: RE

Post by McEwan »

GM_Chris wrote:10 points is alot?

Hmm where are you getting your information? We have already stated that we still need to push out the new starting equipment section. I guess you might have missed that and that is understandable because there was alot of information pushed out.

If you would like perhaps we should remove the option for people to purchase read/write outside of the skill point system and then flip flop research. Would that make things better for you?

Now is research more valuable to arcane's and such more than knights? Yes

But it is ALOT more valuable than read and write and do you really think the arcanes and alchmists of the world enjoy paying 40 points to get a skill back we took away? Do you think that is fair so you can have a literite character AND buy a bunch of fun extra stuff at start up.

Now onto more of a point don't you play a dwarf? Did you read the lore? Dwarves have never been able to read. Infact there was no dwarven language what so ever since they had an oral tradition. Think on that

Chris
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Post by Kidwynn »

If you would like perhaps we should remove the option for people to purchase read/write outside of the skill point system and then flip flop research. Would that make things better for you?
Chris, I don't think that the read/write option should be taken away from character creation. This means penalizing the non-sages in game. Maybe make it a read/write other languages or something or open it up so the sage could buy read write in two other languages outside of common or something.

For instance a craftsman would sketch out building, armor, and weapon ideas (at least a high level one), which is what I've been using one of my journal books for. Just doesn't make sense to me to take the read/write out of character creation.
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Post by Ian_McAllister »

Augment
)This is a buff that takes 10 minutes and can be put on a single person, including the Sage him/herself. This buff augments 1 skill and 1 skill only. The effects of this buff are determined by the skill and is listed below:
1) If applied to vigor you gain 1 LP.
2) If you have combat reflexes you gain 2 armor
3) If you have a timed skill that is 15 seconds or less you take 2 seconds off the time.
4) If you have a timed skill that is 30 seconds or less you take 5 seconds off the time.
5) If you have a timed skill that is 1 minute or less you take 10 seconds off the time.
To use this skill simply explain to the person what skill you are going to augment and give them a sage tag. The sage should role play while performing this skill. Sage tags can be gotten at NPC camp.


Question here.. When it comes to picking a skill for the Sage buff I want to point this out and see what the GM's and players think.. this is totally cheesy and I want this out there now.

Example : I am a Master empath.. I go to a Sage for an Augment to my Master Channel ability.. reducing my time to channal a 60 second 30 boom to a 50 second 30 boom..

Ok now under the channel description you can always take a lesser count if you need to.. for instance I am counting to 60.. I get to 45 when the warrior starts charging me.. I decide to throw a 15 boom at him as I have passed the 30 second count for it.. Ok

Now I have the 10 second reduction on my channel... I coun to 1 second.. decide to throw a lesser boom...say a 5 boom for a 10 second count.. oh look my time is reduced by 10 seconds... I throw a 0 count 5 boom.

I know this is not intended and should be worded as such in either the Empath or Audment description.

Thanks for reading. And I hope my point isn't too murky.. hard to type that easier to say.
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Post by GM_Chris »

We are changing the description, but note that channel is 3 different skills.

You dont get the first 10 seconds free you get the last 10 seconds free of the one skill which in this case would be a 30 boom. That 10 seconds only applies to the 30 boom.

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Post by Ian_McAllister »

That is what I was hoping to see added.. and I know they are three different skills, but the two higher ones..Advanced and Master state that you may always default to a lower count if necessary.. just wanted to make sure it was pointed out.. Thanks for the reply.
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Post by GM_Chris »

Thanks for pointing it out!
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