Life Points
A character’s starting life point total is determined by their race and lifestyle. In addition, a character receives an additional Life Point at levels 20, 40, 80, 160, and 320. There are a number of skills or magic that can give characters extra life above their normal maximum. However, a character can never receive more than five life points over the maximum. When a character's life points are reduced below zero they are considered to be in "Critical Life".
Critical life
When a character has negative life points they are dying and will bleed to death in one minute. During this time a character can speak in a low whisper, but cannot move in any way, this includes drinking potions unless they have a skill that states otherwise. When a character is bleeding to death another character must bring their life point total equal to or greater than zero to make them stable. This can be done through the use of skills or items such as first aid, surgery, and potions. Once a character is stable they can heal normally. A character can only have first aid performed on them once while their life point total is less than zero. Once healed, the next time the character takes damage and falls below zero life they can be healed through the first aid skill once again. While a character's life point total is less than zero, they may only be given a maximum of two healing potions.
Race changes
All races gain 2 life points
Path Changes
All paths loose all LP's see above
Life Point changes 2/16/2005
Moderator: Admin
Life Point changes 2/16/2005
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them