Rule Change: Fear 2/4/05

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WayneO42
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Rule Change: Fear 2/4/05

Post by WayneO42 »

Fear
While under the effects of Fear, no skills or abilities, except for Flee, may be used. Any charged or charging abilities are immediately interupted and lost. A Feared character can neither attack nor defend - any strike on his or her person, weapons, or carried equipment counts as a hit. The Feared character may still move, talk, manipulate objects, etc, but should role-play the Fear appropriately. Some examples of appropriate role-playing are running, cowering in a corner, hiding behind friends, standing and screaming, etc. The fear effect lasts for ten seconds.
Wayne O
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Frag the weak, Hurdle the dead!
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