Fear
While under the effects of Fear, no skills or abilities, except for Flee, may be used. Any charged or charging abilities are immediately interupted and lost. A Feared character can neither attack nor defend - any strike on his or her person, weapons, or carried equipment counts as a hit. The Feared character may still move, talk, manipulate objects, etc, but should role-play the Fear appropriately. Some examples of appropriate role-playing are running, cowering in a corner, hiding behind friends, standing and screaming, etc. The fear effect lasts for ten seconds.
Rule Change: Fear 2/4/05
Moderator: Admin
Rule Change: Fear 2/4/05
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
The Game Master Lite
Frag the weak, Hurdle the dead!