Questions on new rules

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Post by GM-Mike »

Aaron, ask your wife about the psychology of raging and then tell me if you still abide by your He's angry, not stupid remark. I'm not saying it shouldn't work mechanically the way you state necessarily (yet), only that it may be more realistic the way we have it.
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Post by GM-Mike »

You see Brian, we didn't really think the distance would keep you away, so we had to go to Plan B :lol:
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Rage

Post by Nelkie »

My concern is, with rage as stated, 3rd level warrior is very weak and to me, not worth the points.

You get utlize armor, nice but not worth 90 points,
You get parry, nice, but lately all major damage calls have been X crush which cannot be parried. And what use is parry in a world where people swing 1?
Rage, an extra point of damage, but I totaly leave my self to attack and possible death. Back stab, booms, etc.. could end a raging warriors life very quickly. The benifit of an extra point of damage is not worth the vulenerabilty. Escpicallly if you want to swing 3 damge. You have no shield to protect yourself with.

I see a couple people using rage with a 2-handed sword for fun, but the majority of people will take a weapon focus level 4 disapline, level 2 warrior, level 3 disapline, and acouple minor skills. Much more useful than being a 3rd level warrior!

Thats just my opinon.
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Post by Peace420 »

Aaron, how many fist fights have you been in? Sometimes there is a point where all you care about is hurting the other person as much as you can. You don't think about any training you might have had, you don't try and defend yourself as best you can, you just start pounding on the other person trying to take them out as fast and painfully as you can.

More useful but less deadly in a one on one fight.

The 2 hands on a weapon thing certainly makes sense to me, both mechanically and in "reality", when you swing a bat you don't use one hand, and if you do you certainly aren't gonna hit any homeruns. Simple physics, if you can apply more acceleration to the same mass you get more force in multiples of the difference.
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Nelkie
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Question

Post by Nelkie »

Can a rageing warrior still use any item resists, buff resists, etc as long as it does not take a life point or a charge time?

How about this, you see a masive boom coming and you have a resit magic skill, can you drop rage and than use your resist magic. The issue that you must leave combat to reactivate your rage skill. Because if you are hit while couting, you lose the charge.

This will stop people from switching rage on and off rapidly. You can rage until you must use a defensive ability and than good luck reactivating rage while in combat.
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Eric,

Post by Nelkie »

Eric,

I not thing of reality, I'm thinking about mechanics and game balance. Why would you use a skill that grants you more pentalites than benifits? Escpecialy if it is a master level skill. It just does not make sense to me. I understand rage, and fighting angry, but a skill should be benifical. I personaly would like to get rid of the rage name and call it something else. Combat Kia, Combat Reflexes, etc...

In a fight one wants to keep themselves calm and focused. Becoming angry only gets you hurt and makes one do more mistakes. It is a good tatic to get an enemy off balance by getting them angry. They usually leave them selves open in their rage. But this can be dnagerous becasue the angred person might not feel the blows and keep on coming.

But this is not my game, and I will go with what the GM want to call it.
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Post by Peace420 »

One may want alot to go on in a fight, but it don't always go down like that. In real life, just like in the game, all out attack is usually a last resort. Mecahnics wise it also makes sense to me, like I've said since the whole disrupt thing, if you're a fighter and you don't want to take a backstab or boom, hit the other person first, nice and simple if you don't see it coming, too bad you should've stuck with doing less damage and be able to resist. Just about everyting else in the game is situational, rage wasn't it was just a way to swing 2 all the time with no drawback except 1 life. And the warrior will still probably get more soak, probably still 2x as much as anyone else.
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RE

Post by GM_Chris »

I like what Eric says here. Rage is an option not "the way"

There are a couple things to resist in game and that is booms, fear, posion (dwarf only), and sleep.

If you are fighting a monster swinging sleep, posin, and fear I would suggest against raging.

On the other hand if you are fighting a rogue like say Eric I would turn on the woop ass.

It is a set of choices. You can work woth other warriors to some doing defensive, some normal, and some all out crazy.

Options..FH is a set of options.

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Post by GM-Mike »

As written Aaron, yes, you can use any buff, item, or skill that does not need a life point or charge up time to activate.
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Post by Kidwynn »

I agree with what Chris and Erik are saying. Raging, vorpal, all of the fancier things you can do with a weapon are choices. You don't always have to go full til on something for that might not be the best way to handle it.

Thanks Mike for also clarifiying that if one has resists or whatever on them that doesn't involve using life points, you can use them.
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I give

Post by Nelkie »

The only question I have left which has not been asnwered is this example. Can it be done or not? It is based on Wayne version of rage.

How about this, you see a masive boom coming and you have a resit magic skill, can you drop rage and than use your resist magic. The issue that you must leave combat to reactivate your rage skill. Because if you are hit while couting, you lose the charge.

I like the thief stuff. Simple and straight foward. I'm just waiting to see what a legal back hit is considered. :D
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RE

Post by GM_Chris »

Aaron Waynes version of Rage was deleted from the discussion. At least for now until the GM's decide if that is what we want to throw out to you guys as a revision. At which point we will edit the rules update section so we dont have people thinking different things by reading the rules question section.

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Post by Onimaster »

I, being an empath, preffer the thought of Rage not being dropped when you see a big boom coming. At times it feels like being a master empath's only boon is making people carry resists... The way it's worded makes us more deadly and might actually give us a reason to get in closer to a warrior.

I like the thought of a warrior who tosses his defenses to the wind in the last effort to win a battle opening himself up to more risks that can't be just shirked when he feels like it. If someone goes berserk they aren't thinking clearly and it seems dumb to just go... "Ohh, a boom... better calm myself like flipping a switch and use my resist." If they even legitimately see it coming first.
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Post by McEwan »

gee. I kinda feel responsable for this...sorry :wink:

To be honest I can really see both sides of the discussion: On the one hand a warrior being able to dish out 3pts consistantly may seam a bit hidious to the various squishies. (Tho let's be fair up to 30pts at range seams a bit frightining to me, shield or not.) and I DID ask for an increase in damage for large/two-handed weapons, so I am in a possion to take what I asked for weather I like it or not :)

On the other hand: ( and knowing that only the GMs see the whole picture ) The weakening (preseved ) of a large portion of the reason for spending the points in becoming a master warior does seam a bit unfreindly <shrug>

being a player of the accational on line game I will hold off my screams of "nerf" and "respec" until I have seen more of the big picture and have had time to mull over the consiquensis.

p.s. I know I can't spell so naa
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Post by Onimaster »

I did have one question about the new Rage rule... What about Monks?

Will warrior class monks need to use their fist phys.reps. two-handed or will it not matter because they don't have blade focus? Do they have a discipline like that that ups unarmed damage?
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