House Powers Brainstorming Thread

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WayneO42
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House Powers Brainstorming Thread

Post by WayneO42 »

Ok...We are having a discussion on the GM Rules Forum about houses and I have run out of ideas. What are some things you would like to see houses be able to do Mechanically. Think out side the box. Anything may spark an idea that we can carry on with. Right now houses get skills to pass out to some of its members. Is that cool enough? What say you? Nows the chance to speak up.
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Wyrmwrath
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Post by Wyrmwrath »

House Specific Disciplines...there that ought to stir up the pot!
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Post by McEwan »

Wyrmwrath wrote:House Specific Disciplines...there that ought to stir up the pot!
But most of the house already HAS Backstab.
Ignorance can be fixed...stupid you're stuck with
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Post by Wyrmwrath »

I was thinking one called "covering blatent in game lie" or "take really rash and alliance ruining action"
:twisted:
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"The stupid shall be punished!"
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Donovan Thynedar
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Post by Donovan Thynedar »

But Brian, people have clearly demonstrated that you don't need a house to use those powers. Often, a guild or tribe has proven more than sufficient. :P
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Post by Annika »

That's true... Donovan's backstabbing came primarily when the Order of the Phoenix was just a guild...
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House

Post by Nelkie »

1. House can build resources buildings

2. House grants a % to a guilds resources that belong to a house.

3. Resourcs exchange. House can trade resources for other resources. 3 hide for 1 steel, etc..

4. A master house power, This house specilizes in knowledge and gets an extra bonus when researching spells, infpormation, etc...
My Thoughts

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Post by McEwan »

Darn you Nelkie.

You've redirected the tangent back onto topic. Curse you.
Ignorance can be fixed...stupid you're stuck with
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Post by dier_cire »

It is Friday and thus he is allowed to speak... damnable house laws.

I'm trying to ideas but man this sucks. I'd love to see some social things but since that's all in game there's not much you can do there. I could still get behind a few of the current bonuses (basically you are buying advanced training for certain people) but they need to either be a bit grander or available to more than just one or two people considering the sheer number of people required to gain a house. Course the minimum number of people is like 6? So I'd say each level of a house could grant 6 people extra training (and the same person could have advanced training in multiple areas).

Hmm, possibly give the house head options. Like for each level of a house you can do one (or two) of the following:
train 6 people
improve one of your guild's trade route(s)
grant a guild additional trade route(s)
build and maintain a storage facility for a resource

if say the guild/person leaves, then at the beginning of the next event the house head may re-assign that bonus to some other person/guild.

Granted this could work at multiple levels... the bonuses gained would depend to the level of the group (ie, thane, house, guild). Like a thane might have 6 uber elite guys, and 24 trained guys, and a bunch of somewhat trained guys (ie an army). Or he might have a couple really great trade routes and a bunch of better than normal ones (ie a merchant house). Etc...

thus this could be used to give the guild leaders choices at what they do each level as well.
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Post by Todd »

I decided to reply to this one as I just read the 'poll' and hated all the options concerning 'Hero Points'. What if in addition to house powers, you allowed house members to gain 'Hero Points' every 5 levels, Instead of every 10?
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