Resists??

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dier_cire
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Post by dier_cire »

:shocked!:
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Post by Ravinal »

A master Druid can choose to take resist press as one of their granted totem powers. Or resist taunt, fear, and interrogation. Or resist 1 melee attack after a minute count. As far as I am seeing, these are currently in the rules as able to be chosen. I personally didn't choose any of these.
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Post by Lao »

4) Who says a sage should even be ABLE to take 5 vorpal and live. The FH game is geared to simulating the dangers of non warrios in melee combat. I think it does that rather well.
I guess my question in response to this would be why is it ok for a sage to be able to grant a resist (resist magic) to prevent a 30 magic packet (which is equally impossible for a sage to get enough armor and life to live through by my calculations) but not ok for them to have a resist that will stop a 9 vorpal arrow?

I never really intended the question to be one of should I be able to do this, it was more a question of "Is there anyway I CAN do this". Sorry if my post came across wrong.

I dont necessarily agree that a sage should be able to survive a well placed arrow shot, but then I dont necessarily agree that I should be able to resist a 30 magic packet flung by an empath. Either way im not trying to convince any sort of rules changes, im just trying to figure out what resists can be granted by a sage since all it says is "a resist".

Hope that helps clarify,
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Post by Eli »

I have given resist damage. but it is NOT carps resist damage. It cannnot resist a magic effect that does damage.

ie if you have a resist damage you cannot resist a 33 magic. but could resist a 5 vorpal or a 30 crush.

Else why cast resist magic?

Furhter, resist sleep does not work on nerve strike, but I was told a witch hunters resist magic would work on a empath ability of sleep. Hence why do we need a resist sleep. If a resist magic does the same thing is WAY more efficient and versitile?

Even more, is there a way to resist a nerve strike w/o a potion? or armor. Or is anyone hit by a rouge who is not in complete full coverage(ie 99% of the game) just screwed?
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Post by dier_cire »

Personally I see no reason for a resist damage. Just carry a monk as a meat shield. :D Honestly, leaving it out does nothing to affect combat that much, and it makes having archers worthwhile. It's a unnecessary effect.

And, yeah, currently there is no way to resist a nerve pinch. Thusly, why I make sure to brush against all the rogues in town. :D
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Post by Peace420 »

Wait how do you tell if the person throwing the packet at you is an empath a mage or an alchemist? The withch hunter should only be able to resist things with magic in the call that's it, if they get hit with a sleep they should take it IMO since an alchemist or an assasin can do sleep as well. The same goes for root, if it doesn't have magic in the call you shouldn't be able to resist it with resist magic.
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Post by dier_cire »

you can't resist anything without the word "magic" with a resist magic currently. The only thing a resist magic works on currently is booms. The word magic was removed (at least it was decided on that it was, whether it made it to the rulebook is beyond me) from sleep, fear, and root.

as for whehter an alchemist is throwing the packet vs an empath, well the word magic is the fairly obvious decision. If an alchemist is throwing a packet for 10 magic well then it sucks to be him if it's resisted.
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Post by Dallid »

I'm just hoping to find a quest item granting a 'Resist GM'. :P

Undoubtably it'll be countered, though. :?
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Post by The Jackal »

Nahh! Resist GM is innately uncounterable by all those of Samoan descent. So use it on Todd, and you will be okay.

Actually if you just carry a blow-gun around and dart Todd every once in a while that will pacify him as well. Kinda like the drugged milk that they used to give to B.A.
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Post by Nelkie »

Ok, I just checked the book. All Empath abilities are called as Magic sleep, magic fear, 30 magic. the druid call is magic root. So a resist magic is very nice, becasue it counters many abilities.

Resist sleep is very useful for those assasins and alchemy potions.

My understanding a resist can only work if what is being resisted is in the call.

A magic sleep can be resisted by magic or sleep. But a sleep can only be countered by a resist sleep.
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Post by Eli »

Well as an empath, it seems kinda shitty that all my powers are counterable by either a Spell granted by an arcane, a story told by a sage, and possible a potion that I don't know about but would not put past an alchemest to creat a magic resist potion, plus add in the withch hunter, and that shuts down the Empath. At best I get one nasty attack off before entering meley with a creature or other wise and I need to nail him with that 33 magic, to slow them down.

Eric you want more death, lets drop resist magic and see your angis butt last charging into an empath fully charged. Hmm can you sell the ka cooking? Or we could limit it to withch hunter.

Also lets not forget the cards plot Eric, that should help with your life math.

Knights have to be priviledged I thought?
ie 1 life?
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There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.

(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
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Post by dier_cire »

Of all people you should know the reason I have the life I have Steve, you are the reason I have it after all.

As for wanting more death, I don't want more death, I just want to see strategy play a little larger role than a blanket resist for almost all hits. Heck, currently the way people are playing things, I could throw a resist sleep and a resist damage and be covered by almost any attack as Ka (minus stunstrike as it's non counterable). Kinda dumb.

Plus, I wouldn't charge a fully powered empath. Just throw rocks at him. Or if swashbuckler was priviledged (it says it is in the rulebook even though it's not) I'd just throw taunts at him (btw, this is a beautiful tactic in any situation)
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Post by Donmayo »

Not if the resist damage worked the way I said it was working, before we were just told it could not be cast that way.

You could not use it to resist any thing withthe word magic in the call.

So it would work on a 12 back stab, but NOT on a 33 magic.

Hence, as you can only get max of 2 resist, one arcane, one sage, you still are all powerful.

for example, see mass battle on Saturday last event where we all had resists and still got our butts handed to us.
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Post by Wyrmwrath »

Evan,
Seems I just have a different paradigm, when you say " take 9 vorpal" I don't include using a resist to nullify it. I see taking it as in actualy losing life points, hence my confusion over the sage "taking" such a hit. Wether or not they should have this resist or that resist is a different issue than what I was speaking of.

Eric,
I still dont see how you get 17 even. If you have a skill, item, or special plot permission to get the extra Life point, just tell me to "fond out in game". However my math still comes up at 16 max for a 40th level, cow, privileged, warrior, knight.

Tahki,
You are correct, that if the cow was a savage, warrior, whatever; that the total could be 17. However, I was making refference to Eric saying he could take a 9 vorpal arrow twice and survive (which I took as still be standing) with Ka. I was confused if he thought he had 18 or more life points or he meant he could nullify one or both arrow atacks in some manner and "take them" in that manner.

Eli,
As an empath you should be in melee, if your warriors aren't doing thier job, the orcs may be able to find use for an elven empath. Orcs have dinner pots to scrub too ya know... :lol:


As to what can be resisted with what:
In every system I have played in, if the call has an effect (sleep lash 10 foot radius) or string of effects (3 magical vorpal, 2 poision, sleep) any and all resists could be used if they applied. in the above examples, a resist sleep would work against the lash attack; but a resist magic AND a resist poison AND a resist sleep would be needed for the latter to be fully nullified.

I see a resist damahe being effective (if it exists in game) against 3 vorpal, but not 3 magic vorpal or even 3 magic UNLESS the description states that it works against ANY call with a damage number in it.

It is also my undrstanding that since the nerve pinches are sleep effects, a resist sleep will work to nullify them? Has there been a ruling to the contrary?
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Post by Donmayo »

Whether or not an Empath should be in melee or not aside, this is a system based upon combat, at least 80% of the time. That is why we all have the fun bopers. Either way, a single spell, or conversation granting ability that negates all the empath powers is too powerful.

Resist magic = broken at that point.

I don't get eric math either, just reminding him of his other sources of life points.

I think he meant he could take it and fall.
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"Donmayo can we trust these travelers?"
-They are Avyana, of course not"
“But you’re an Avyana”
-Yesss I am, aren't I...

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