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Posted: Mon Apr 05, 2010 8:32 pm
by GM_Chris
Not a bad argument.

The problem is that the "creative" field was turing into a source of problems and eventually in a couple of years was going to be a big problem. I know there are counter arguments to my counter arguments but the short of it is we decided to go in this direction for better or worse.
Now we do have plans that are not posted to continue and expand on the creative process so that the game evolves and we have good RP and all of that. Please stay tuned and watch.

Posted: Mon Apr 05, 2010 8:53 pm
by Ark
glad to see its gone, good by, farewell, see ya

real men dont wear armor
real men dont rely on items
:lol:

Posted: Mon Apr 05, 2010 9:05 pm
by celegar
GM_Chris wrote: The problem is that the "creative" field was turing into a source of problems and eventually in a couple of years was going to be a big problem.
i hate to be a bother, but what specificly does this refer to?

Posted: Mon Apr 05, 2010 9:12 pm
by Rhul
The way it was described to me is that if you are hit with a # vorpal call, and you have more than 12 points of Kandium armor currently, the vorpal damage instead comes off your armor, ala, ablative armor. If it takes out all you armor, and still has some "punch", it hits your life points, even if you have combat reflexes.

If at any time you are hit with a vorpal and you have less than 12 Kandium, it's just normal vorpal damage.

It has always seemed fair, but I've been playing it as such for the last year, so PLEASE correct me if I'm wrong (because the change back of helmets gave me a heavy Kandium helm again, because my tag is from before helmets were changed to what they were just changed back from, lol.), so now I have even more Kandium at the loss of the 1LP, 1CR that it used to be in the recent incarnation.

Posted: Mon Apr 05, 2010 9:45 pm
by Anon
Ark wrote: glad to see its gone, good by, farewell, see ya

real men dont wear armor
real men dont rely on items
:lol:
Real men just stand there and take it...then run away to go regenerate...

Posted: Tue Apr 06, 2010 11:28 am
by celegar
after thinking about it, and reflecting on the possibility of misuse that you are describing as occuring, what could be done is that instead of saying "you can treat vorpal as normal with your armor at 10+" you could say "your first, and only first, vorpal shot is counted as normal if you have fully repaired kendium". this would help simplify the system and would make it sooooo much easier to spot the cheaters.

Posted: Tue Apr 06, 2010 12:25 pm
by Aurora
celegar wrote:after thinking about it, and reflecting on the possibility of misuse that you are describing as occuring, what could be done is that instead of saying "you can treat vorpal as normal with your armor at 10+" you could say "your first, and only first, vorpal shot is counted as normal if you have fully repaired kendium". this would help simplify the system and would make it sooooo much easier to spot the cheaters.
Umm..that's how I was playing it....

Chris, do you want all of this type of armor out of the game now?

Posted: Tue Apr 06, 2010 12:31 pm
by GM_Chris
Nope if you have it you get to keep it.

Plus expect other warrior friendly armors and such to come into game.

Posted: Tue Apr 06, 2010 1:00 pm
by Ark
Anon wrote:Real men just stand there and take it...then run away to go regenerate...
no, no, no, no, i have always been taught that the best way to not take damage is to not get hit, i watch too many warriors rely on soak as:

"this is how much damage i can take before i drop!"

no, no, no, i was taught and raised that soak is:

"the amount of damage you can take if you happen to get hit!"

big difference

Posted: Tue Apr 06, 2010 1:01 pm
by Sunny
And the student becomes the master.

Josh for the WIN! *LOL*

Posted: Tue Apr 06, 2010 1:03 pm
by celegar
GM_Chris wrote:Plus expect other warrior friendly armors and such to come into game.
interesting, ill look forward to seeing how they work.

Posted: Tue Apr 06, 2010 1:15 pm
by celegar
Ark wrote:no, no, no, no, i have always been taught that the best way to not take damage is to not get hit, i watch too many warriors rely on soak as:

"this is how much damage i can take before i drop!"

no, no, no, i was taught and raised that soak is:

"the amount of damage you can take if you happen to get hit!"

big difference
you might be interested in this.
http://dagorhir.com/

Posted: Tue Apr 06, 2010 1:56 pm
by Kalphoenix
Ovak Stonecrusher wrote:Because the potion makes me unhappy. It is therefore gone. Sorry.
GM_Chris wrote:Nope if you have it you get to keep it.
I am a huge hater of grandfathering. HUGE. It is probably my 1 FH peeve. If Kandium is such a headache, I'd rather see it removed completely than an arbitrary "Well you just can't make it anymore." Give people a money equivalent or one of these "warrior friendly" armour swaps and call it good.

Or put a limit on the lifespan of the Kandium stuff ("There was a shift in the air chemicals and now all Kandium is slowly rusting out") and phase it out that way at the end of the season, so people who just got it recently can still get use out of it for this season if they didn't want to make a swap.

It would carry more weight when you guys say it was a pain in the ass if you removed it from the game rather than just removing the ability for people to get it anymore. Does it suck for the people who have Kandium already? Sure, but that happens with rule changes, you guys always attempt to make a swap and it doesn't negate the benefit it already gave someone. It sucks more for people to see someone waving around something (like armour that can no longer be made, or a magic item that didn't follow the balancing rules) they could NEVER get no matter what, not because of a plot or something that PC accomplished, but because of a rule change.

Otherwise, I have a hard time buying the "Pain in the ass to deal with it" reasoning.

Posted: Tue Apr 06, 2010 1:57 pm
by GM_Chris
We are not worried since shatter will be more prelivant the problem armor will eventually get blown up. :)

Posted: Tue Apr 06, 2010 2:03 pm
by Kalphoenix
Or, uhm, why not work in a plot reason? That would make more sense both IC and OOC. I'm just suggesting an actual REASON, so at the end of the effect, that's it, no more Kandium in the world, no squirreled away bars or items made of it to mysteriously show back up, it's gone, period, whether you were playing at the time or not.

Using shatter to get it out of the game is not a reliable method to say it will "eventually" be gone.