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Posted: Tue Apr 21, 2009 10:48 am
by GM_Chris
We will clarify the rule book and add a faq.
Argument over.
Posted: Tue Apr 21, 2009 12:07 pm
by Zydana
Chris -
THANK YOU!
Erik -
Yes, it's a small rule, but it's also a safety concern. Unfortunately, unless you make a big stink about it, things don't get fixed.
Posted: Tue Apr 21, 2009 5:34 pm
by Woden
cole45 wrote:the issue isn't with the requirement of a Safetly marshal, the issue is whether a 2" thrusting tip is required. If it is, it needs to be put in. If it's just a guideline, then it's fine the way it is. Some of you say it's required, and some of you say it's guideline, and THATs the exact problem.
Chris wrote:We will clarify the rule book and add a faq.
Argument over.
I quoted both comments to be clear.
~There
will be book clarification.
~There
will be 'Chapter guidelines' issued to make sure a 'Safety Marshall' knows what is acceptable and what is not.
Posted: Wed Apr 22, 2009 9:27 am
by Rhul
Phew. Im safe.
Luckily, I have a thrusting tip on my
hammer, lol. So beat that!
'Course, I also have a shield-bashing cover on my shield, but that's a holdover from Belegarth. Havenites don't seem to want to play
that rough.
Posted: Thu Apr 23, 2009 12:23 am
by Onimaster
As the WH safety marshall, and a weapon crafter that has had many a creation get sent back for more work by Wayne. I can attest that while there may not be a written rule in the book about concrete specs and requirements it that any weapon that doesn't pass muster will not be allowed in game. This far I think we have been really good about such things.
Posted: Thu Apr 23, 2009 8:31 am
by General Maximus
There is always the golden rule. Would you want to be hit with your own weapon by a larger person doing a 120 degree swing? Or a full arm thrust to the stomach? If the answer is no, than the weapon is not padded enough. When I make my weapons, I always design with the tought, is the weapon padded enough for my wife to take a hit with out complaint.
BTW, a 2" thrusting tip is just a good idea and truley should not go any loewer than that. If it does you run the risk of hitting a person with the tube itself when you trust. It hurts. Also, one should be checking their weapon tips on a regualr basis to make sure the padding is still protecting the tip. I have many weapons tips break down from use and require replacement.
Aka, just use common sense!
Posted: Thu Apr 23, 2009 9:17 am
by Fenn
[quote="
Aka, just use common sense!
[/quote]
I dont think that works here.
Posted: Thu Apr 23, 2009 9:34 am
by General Maximus
Haaa, Haaa. Common sense is in short supply in the world we live in
Posted: Thu Apr 23, 2009 10:07 am
by Fenn
too bad theres not a mechanic for it, then everyone would have, so long as it was cheap, and always worked in thier favor, and was jank.
Posted: Thu Apr 23, 2009 11:47 am
by dier_cire
New Basic Skill for Sages:
Common Sense:
By spending a life point, a character may resist the next stupid action they make. Stupid actions are identified by the scene GM.
Posted: Thu Apr 23, 2009 12:25 pm
by Zeira
Don't make that skill. I would be running out of life points all the time.
Posted: Thu Apr 23, 2009 1:12 pm
by Arjan
Wouldn't this topic be a moot point seeings as though thrown weapons have to be core less and there for have no need of a thrusting tip since the whole of the weapon could be considered a tip?
Posted: Thu Apr 23, 2009 1:52 pm
by Zydana
Arjan wrote:Wouldn't this topic be a moot point seeings as though thrown weapons have to be core less and there for have no need of a thrusting tip since the whole of the weapon could be considered a tip?
Please go back and read the statement in the poll again.
Posted: Thu May 07, 2009 5:22 pm
by Eli
Eric's not allowed to be safety anything.... /me gets his glasses back from the full face smash shield bashing at his hands today@@#$ and i wasn't even fightin him!
~~~~~~~~~\
And if you only have two inches... I'm sorry!
Posted: Thu May 07, 2009 9:10 pm
by Ark
dier_cire wrote:New Basic Skill for Sages:
Common Sense:
By spending a life point, a character may resist the next stupid action they make. Stupid actions are identified by the scene GM.
I know what im researching...that might just be the best idea for a skill i have ever heard