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Posted: Mon Apr 24, 2006 5:35 pm
by Peace420
So, why not a serial rapist necrophiliac?
Yeah that is sick and the PC's should string that PC up in the middle of town as an example of what NOT to do with your freedom of will. And some people maybe offended by anything. Personally if I were Wiccan I'd be extremely offended that there is a witch hunter class. *shrugs* but we've been through that and I'm the only one that even cares about that so it stays. Every reason that I've ever heard as to why not to allow PK boils down to bad roleplay which is just that, bad roleplay.
Posted: Mon Apr 24, 2006 5:37 pm
by Kale
Something to keep in mind: The first part of my comment was satirical joking, as was the "skull f'ing incident" at the beginning of the event.
As for NPCs and PCs being no different, that is correct and is something the GMs preach every event.
Posted: Mon Apr 24, 2006 5:41 pm
by Indira Al'Estrella
Dredge wrote:Well lets say this gets a little worse, since we seem to be endorsing the playing of a sociopathic nightmare. So... we allow that. Random killing is cool. So, why not a serial rapist necrophiliac?
I don't think random killing for all PCs is cool. So how do you limit the numbers of Psychos running around? No Idea. But to eliminate a good old fashioned backstabbing from your best friend, leaves Caeser a boring reign.
I agree that Pking can really change the game, but a good role player has real and valid reasons for doing so. Political gain, scorned love, abandoned buddy in a deathly fight, betrayal of trust. Those can all be good reasons. I don't take Pking lightly. It usually does have a big impact on the game, and can cause hurt feelings. Not to mention, it's difficult for even great roleplayers to overlook a player's previous indiscretions, even though it's a different character. If you are prepared to PK, then you also need to be prepared for the fall out that happens afterward.
Some characters are just begging for it. In another LARP we killed a PC that admitedly broke the law with the intent to join necromancers. He was tried by the court, and found guilty. We killed him. As a player I enjoyed the character, and had difficulty doing it. In-game we had a thousand and one reasons to go through with it. And even thought it was sanctioned by the court and NPC camp, our characters are still held in contempt for doing our job.
Some get killed and cause intrigue. I'm still trying to solve my "uncle's" death. He was assassinated right infront of me. Because he was a very unliked character no PC's want to help me solve the mystery. It drives me crazy, but it's an element that I wouldn't want to eliminate from the game.
Posted: Mon Apr 24, 2006 5:44 pm
by Kale
Indira Al'Estrella wrote:
I don't think random killing for all PCs is cool. So how do you limit the numbers of Psychos running around? No Idea.
Personally, I think that would eventually work itself out after people got tired of killing eachother.
As for PvP, what about half the town vs the Orcs? We almost had a full out war between PCs, what was it, two years back?
Posted: Mon Apr 24, 2006 5:49 pm
by Peace420
Dredge wrote:No difference? Sweet, I'm playing the Beast's brother Fred. Or maybe Infinity Lad. Are Kryptonian's available yet?
So morality ends at PC's? Where NPC's are concerned the moral code should be lowered? OH I can lay to waste these people because they are supposed to die so that I can have my own glory. Not following that line of thought at all. PK is selfish because it puts you above the story but killing NPC's isn't because they are supposed to die? You know there are such things as jails, if you shouldn't kill PC's then you shouldn't kill NPC's.
Posted: Mon Apr 24, 2006 5:50 pm
by Peace420
Kale wrote:Indira Al'Estrella wrote:
I don't think random killing for all PCs is cool. So how do you limit the numbers of Psychos running around? No Idea.
Personally, I think that would eventually work itself out after people got tired of killing eachother.
As for PvP, what about half the town vs the Orcs? We almost had a full out war between PCs, what was it, two years back?
And it made for some of the best events EVAR!
Posted: Mon Apr 24, 2006 5:51 pm
by Kale
Peace420 wrote:And it made for some of the best events EVAR!
It certainly did!
Posted: Mon Apr 24, 2006 5:58 pm
by GM_Chris
Dredge and Doug,
Please tell me the difference between one of pentag's crew and me telling one of my NPC's to go out and kill main, and murder without mercy.
Why is it bad when the PC does it and Plot when the NOC does it?
IMO PC's can have plots. They can create story! You the player can do it all!
Posted: Mon Apr 24, 2006 6:23 pm
by GM-Mike
I think you have to have it in the game simply so the role playing doesn't suffer. Every angry encounter with another player becomes fake because you know nothing permanent is going to happen. And then every interaction with that playr from there on out becomes fake because you're always reminded of how you would like to kill that person but cannot.
As an aside, I think people are blowing things out of proportion. Take this event out and how many players have been killed by other players? The Orcs were even allowed to live if I remember correctly. So I guess I'm saying that the option is there which keeps it real but it hardly ever happens because, as Chris said, you need each other to survive in our harsh world.
Posted: Mon Apr 24, 2006 6:48 pm
by dier_cire
Doh, that's right Reginald died in theis game didn't he? I swore he died in CARPS... Nvm, Jorj made oodles of cash in CARPS...
As for PVP, it's cool. I mean Ka is a NPK. I mean how many NPCs have I slaughtered? If it were PCs, he'd be as bad as Pentag. He's got only slightly more morals about it too. Point him in the right direction and he goes and kills it.
Utlimately, it sucks losing a character for no or absurd reasons but not every death has meaning. Sometimes people just die. (Poor what's his name, the alchemist that died after I rewrote Conner into a good guy...)
Posted: Mon Apr 24, 2006 9:12 pm
by Eli
Connor was good? When?
Posted: Mon Apr 24, 2006 10:33 pm
by Dredge
So morality ends at PC's? Where NPC's are concerned the moral code should be lowered? OH I can lay to waste these people because they are supposed to die so that I can have my own glory. Not following that line of thought at all. PK is selfish because it puts you above the story but killing NPC's isn't because they are supposed to die? You know there are such things as jails, if you shouldn't kill PC's then you shouldn't kill NPC's.[/quote]
If its a monster of animal intelligence, I am doing the job of animal control.
If I am putting down someone that threatens others when it doesn't surrender, and is using deadly force, I'm being a police officer.
How many NPCs take the time to be put down or argue that they are only unconscious? Few, they get up and leave because they have better things to do. You usually assume they die in the encounter, as your pretty sure they aren't subdued unless KO'ed.
Its rare that PK takes a form close to either of these. Usually, its more about self glorification. PK I have seen has always been about deposing the leaders, racking up a body count, or making in game profit.
Oh, and the difference between sending an NPC to go and kill and maim versus a player group. The NPC only cares about fulfilling his purpose he is put out for. The PC will care more because the character BELONGS TO THEM. He will argue rules, he will twink, he will pull out every stop to win, because they want to succeed.
I liked the ghosts I played and generated their personalities a bit, but they were by no reason mine. They are not a long term investment, they were a short term entertainment.
If I played my NPC for Pentag's crew on Friday night like a PC, I would have heard that first group, realized the slaughter, and said F that noise and deserted. I was an NPC that was supposed to be loyal. I stayed and was slaughtered, as expected.
You want me to play NPCs like PCs I will play differently. My starving wolf would have rolled over to have his belly patted and begged for scraps because I know that would probably succeed. I'd play a wolf pet to whoever wanted me and they would be absolutely thrilled.
Posted: Mon Apr 24, 2006 10:57 pm
by dier_cire
Eli wrote:Connor was good? When?
Conner wasn't. But the alchemist that I used his points to create after a total rules overhaul was, but due to unforseen circumstances this info didn't make it to all the populus, doh.
Posted: Tue Apr 25, 2006 9:20 am
by Peace420
PK I have seen has always been about deposing the leaders, racking up a body count, or making in game profit.
The first one was a mainstay of medieval society and still is a mainstay of 3rd world countries even today so that is certainly a valid, believable and expected way to depose leaders. Most leaders won't just step down because you feel like they should.
Racking up a body count, if that is the goal of your PC and you have a background to support it then thats fine as well. I wouldn't personally do it but that doesn't make it wrong or bad or anything like that.
Yeah, it's callled an assasin, and someone is assasinated everyday in our world so if it hapeens a few times a year in a LARP then thats pretty much par for the course.
Posted: Tue Apr 25, 2006 9:33 am
by Dredge
So, your saying if I created a character, sole intent to try and build a ladder to heaven on the corpses of the innocent, and I managed to kill 90% of Haven, you would have no problem with it?