A few questions
Moderator: Admin
A few questions
This one is specifically about The Surgery/Transference and Mystic Heal combo.
Both Surgery and Transference have an armor requirement, but Mystic Heal doesn't.
If a character with either Surgery or Transference wears Heavy armor and uses mystic heal, do they count as having the required skill to drop the count to zero?
Personally, I don't think it should work. With heavy armor on it's almost the same as if you didn't have the skill at all in terms of access.
Also, if you have a resist skill, and are given a talisman/alchemy that grants you the same resist, are you immune to that call?
For example: John has the skill Resist Fear. John recieves the Charm Sink talisman. John, in essence, has access to two Resist Fears, but only one is an actual skill.
I really don't think this should work this way at all. If it does, using the same method, just a different talisman, two Master Witch Hunters can use the Share Power talisman and become IMMUNE to Magic, thus negating the downside of that particular talisman. Same with the Charm Sink.
I'm pretty sure I know what the answers are, but I would much prefer GM clarification before I just 'assume'.
Both Surgery and Transference have an armor requirement, but Mystic Heal doesn't.
If a character with either Surgery or Transference wears Heavy armor and uses mystic heal, do they count as having the required skill to drop the count to zero?
Personally, I don't think it should work. With heavy armor on it's almost the same as if you didn't have the skill at all in terms of access.
Also, if you have a resist skill, and are given a talisman/alchemy that grants you the same resist, are you immune to that call?
For example: John has the skill Resist Fear. John recieves the Charm Sink talisman. John, in essence, has access to two Resist Fears, but only one is an actual skill.
I really don't think this should work this way at all. If it does, using the same method, just a different talisman, two Master Witch Hunters can use the Share Power talisman and become IMMUNE to Magic, thus negating the downside of that particular talisman. Same with the Charm Sink.
I'm pretty sure I know what the answers are, but I would much prefer GM clarification before I just 'assume'.
Malachi Vandire - Deceased
Solomon Feir
Scott Smith
Solomon Feir
Scott Smith
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Both Surgery and Transference have an armor requirement, but Mystic Heal doesn't.
If a character with either Surgery or Transference wears Heavy armor and uses mystic heal, do they count as having the required skill to drop the count to zero?
I would actually say yes you do have the pre-req, because you have the skill you just can't use it because you are wearing too much armor. If you take damage or take off armor you get to use the skill again.
I don't think the book ever says anything about potion, spell or talisman effects ever being able to stack on to themselves or anything else, only skills.
If a character with either Surgery or Transference wears Heavy armor and uses mystic heal, do they count as having the required skill to drop the count to zero?
I would actually say yes you do have the pre-req, because you have the skill you just can't use it because you are wearing too much armor. If you take damage or take off armor you get to use the skill again.
I don't think the book ever says anything about potion, spell or talisman effects ever being able to stack on to themselves or anything else, only skills.
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Immunity to magic would stop magic damage though. If the call is 3 magic vorpal poison disease and you resist\immune the magic you've resisted the entire thing because the magic damage doesn't affect you so the rest does not. If you resist or are immune to the poison you still take 3 magic vorpal disease.
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I was under the impression that if you could negate any portion of a call you negated the entire call.
If this was a field ruling at WH, please let me know.
I also don't quite understand that 'Immunity' and 'Resist' do two seperate things (apart from one having a mechanical cost).
I'm at a loss as to why Resist/Immune to 'Call A' is different than the Resist/Immune to 'Call B'.
If this was a field ruling at WH, please let me know.
I also don't quite understand that 'Immunity' and 'Resist' do two seperate things (apart from one having a mechanical cost).
To play Devil's Advocate, according to this, a Guthrie hit by 'Magic Fear' takes 'Magic'.Immunity doesn't stop damage only that portion of the call.
So, if a Witch Hunter is hit by '3 Magic' and resists, they take nothing (aside from the LP cost of the resist, of course), but a Druid hit by '3 Poison' and resists (spending the same LP as 'Resist Magic'), they take '3'?If the call is 3 magic vorpal poison disease and you resist\immune the magic you've resisted the entire thing because the magic damage doesn't affect you so the rest does not. If you resist or are immune to the poison you still take 3 magic vorpal disease.
I'm at a loss as to why Resist/Immune to 'Call A' is different than the Resist/Immune to 'Call B'.
Malachi Vandire - Deceased
Solomon Feir
Scott Smith
Solomon Feir
Scott Smith
this year all immunities/resists were changed to do the same thing. Resists or immune to anything in the call, and your good.
Druid:
Level 2 – Resist Poison
A Druid may spend a life point to ignore any call or attack with the word “Poison” in it.
(clarified Resist description)
Level 4 – Resist Magic
A Tribal Protector may spend a life point to ignore any call with the word “Magic” in it.
(clarified Resist description)
Druid:
Level 2 – Resist Poison
A Druid may spend a life point to ignore any call or attack with the word “Poison” in it.
(clarified Resist description)
Level 4 – Resist Magic
A Tribal Protector may spend a life point to ignore any call with the word “Magic” in it.
(clarified Resist description)
Travis Cole
i have battled this out with Reid in another thread and we asked for GM clarification and never got any, so here we go again.
1 if you are immune to a call are you just immune to that part of it, or the whole call.
because if its just that part that makes having resist WAY better than having immunity, everything needs to be brought under one rule, not this immunity to poison is different than immunity to magic, i dont care if a new resist skill has to be made that does something slightly different.
this has been brought up, ignored, and a problem for everybody SO many times its crazy, im sure that if you ask around lots of people will have different answers, so again
if you are immune to a call are you just immune to that part of it, or the whole call?????????????????????????
1 if you are immune to a call are you just immune to that part of it, or the whole call.
because if its just that part that makes having resist WAY better than having immunity, everything needs to be brought under one rule, not this immunity to poison is different than immunity to magic, i dont care if a new resist skill has to be made that does something slightly different.
this has been brought up, ignored, and a problem for everybody SO many times its crazy, im sure that if you ask around lots of people will have different answers, so again
if you are immune to a call are you just immune to that part of it, or the whole call?????????????????????????