Of Archers and Augments

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Malachi
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Of Archers and Augments

Post by Malachi »

I was wondering how the time-reducing sage buff would affect the 3rd level archer ability.

Augment reads: "...5) If the target has a timed skill that takes 15 seconds to charge or less they take 2 seconds off the time." (Page 29)

True Shot reads:
"Level 3: True Shot
With true shot the archer can hold off shooting their bow to do more damage. Every 5 count increases the damage by 1 with a maximum increase of 2 (a 10 count). This count is in addition to any drawing or cocking times." (Page 36)

The way I read it is that a 3rd tier Archer with the time reduction sage buff using a bow (not heavy X-Bow) phys-rep would count to 6 (5-2 + 5-2) to call "3 Vorpal". Is this correct?
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Post by dier_cire »

yup
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Post by Malachi »

Awesome.
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Post by dier_cire »

Also, using a hero point would only affect one of the counts as well.
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Post by Crist0 »

Wait wouldn't the buff only apply once because it's just one skill. How can it apply twice to one skill if in the sage buff description it says If the target has a timed skill that takes 15 seconds to charge or less they take 2 seconds off the time."? (Page 29)
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Post by dier_cire »

You are using the skill twice. Or hmm... I could also see it working like the Master level Boom skill.

so I guess it'll be To Be Determined. However, I don't see any reason to counter the previous idea as it's not really an issue. It could changed based on which method the skill falls under.
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Post by Crist0 »

Yeah i guess i saw it like the boom skill.
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Post by Ark »

the boom skills are all seperate skills, 5 boom is not a 10 boom, you dont charge a 5 then move on to 15, you charge a 15 BUT can drop it to a 5 if you dont have the time

this skill is one skill that can be charged twice, instead of multiple skills that you can choose between, you can charge it once, or twice, its a slight difference but in this case it matters
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Post by dier_cire »

A master empath never charges anything except a 30. Reread the skill and you understand what we are talking about.
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Post by Ark »

hmmm (reads the channels)

.....the part that strikes me is the "when chargeing this skil", its a seperate skill, but you can drop to a lower channel if the coorect amount of time has passed

you charge a 15
you dont charge a 5, then start another count to 10, then another to 15,
i think the thing that throws this off is the ability to drop to a lower channel, i also feel were trying to find a needle in the channels, only it was never there to begin with, were playing word games

i think this was recently discused in a different thread but i belive these skills are not connected, they are all seperate skills, an example i will use is if you swap out lesser channel you no longer have the skill, so you cant drop to it, but you can still use your 10 and 15 booms, its not a progresive skill, they are individual
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Post by Woden »

In the channel matter Josh is technically right.

Chris and I argued back and forth about this and in the end.. I gave up.

5 Boom
10 Boom
15 Boom
are all different skills otherwise it would be listed as +5 bonus.

I dont like that we have one rule that works one way, another similar rule that works differently, (and may push again to have it cleared up) but it is what it is.
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Post by GM_Chris »

I find a lot of enjoyment from people trying to figure out what the people who wrote the rules meant. :)
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Post by Ark »

Woden wrote:In the channel matter Josh is technically right.
dont sound sooo surprised :lol:

but maybe the last two archer skills could be improved, change them to something like critical strike
-use bow
-magic arrow
-lesser true shot (+2)
-advanced true shot (+4)

so it follows along the lines of channel and crit. strike, although seeing as it was never brought up before im thinking its fine and dosnt need to be worried about,
wether or not your an archer has always depended on the if you can use a bow or not, not the skills
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Post by Crist0 »

I think the sage buff should only affect the skill once. I think it should only take 2 seconds off of the one that you charge. It's either 5-2=3 if you use the first charge time, or 10-2=8 if you use the second one. That's it. that way its 3 count for 2 Vorpal or 8 count for 3 vorpal. Not 6 for 3, why would you add the sage buff twice? its one skill with two charge times but you only use one of the charges when you use the skill. Depending on which of the charge time you use you only subtract 2 from it. Not 4.
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Post by Ark »

3 count = 2 vorpal
8 count = 3 vorpal

i dont like that...thats way to big of a difference for one point of damage, i think it would be fine to let it be used for both charge times, but i dont make the rules so it would be nice to see a GM ruling on this

can sage buff reduction time be used for both charges of the level 3 archer skill????
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