dragging the unwilling
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The big one I saw was at Brighton, a couple of NPC's got in a habit of stepping into the middle of the mass of injured people lying on the ground. It was just part of being in the heat of the battle, so the next time the NPC came in, I intentionally blocked their path with my body and the shield I had at the time. It was technically charging, but solved the problem without a game stop.I may be the only PC to ever call a game stop in a huge battle because 1 NPC was fighting in just about the most unsafe manner you can. Bending at the waist so they could get at people's lower legs and trying to walk through about 20 people.
That was me, and it was an example used in the argument against making the head a legal target, in an attempt to safeguard against encouraging anyone in the future to intentionally make a physically dangerous attack to recieve an in-game benefit tied to it. I have always figured that you design rules not just around preventing the current idiots, but also the ones in the future.I believe in that Serenity discussion we were talking about people being stupid and shooting at people's heads.
Last edited by Rhul on Wed Feb 11, 2009 3:21 pm, edited 1 time in total.
Yea, and that was an accident, and also before the current charging rules, I believe. Remember, I wrote those charging rules up specifically to avoid the things I caused.GM_Chris wrote:It is good that no one in our game goes out of their way to hurt someone.
Eric you did bloody me one time didnt you? A shield to the nose or something
If I can stop me, I stop 99.5% of everyone else.
As for Serenity, the convo was that if I were to use the fact that head shots didn't count to look around obstacles and/or better direct my teammates by having a clearer view of the battle (as done on paintball fields by the person in the back position), it would result in the prior statement.
My posts in no way reflect that of anyone else nor are they in any way official.
- Atrum Draconus
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It was a HUGE battle and I tried to yell out to them they were fighting very dangerously, once they did it a second time I called a game stop because I felt they were endangering far too many people. If someone had tripped over them atleast 3 other people would have gone down.Rhul wrote:The big one I saw was at Brighton, a couple of NPC's got in a habit of stepping into the middle of the mass of injured people lying on the ground. It was just part of being in the heat of the battle, so the next time the NPC came in, I intentionally blocked their path with my body and the shield I had at the time. It was technically charging, but solved the problem without a game stop.I may be the only PC to ever call a game stop in a huge battle because 1 NPC was fighting in just about the most unsafe manner you can. Bending at the waist so they could get at people's lower legs and trying to walk through about 20 people.
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- Atrum Draconus
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I really don't care if you play or not but what I said is if you peek your non-legal target head around a corner and start shooting at people expect to get shot...in the face...at point blank range. I can link it for you if you really want. I obviously am not going to go around shooting people in the face, but I also am not going to admonish any player that shoots at a head and arm that is firing at them.dier_cire wrote:Yea, and that was an accident, and also before the current charging rules, I believe. Remember, I wrote those charging rules up specifically to avoid the things I caused.GM_Chris wrote:It is good that no one in our game goes out of their way to hurt someone.
Eric you did bloody me one time didnt you? A shield to the nose or something
If I can stop me, I stop 99.5% of everyone else.
As for Serenity, the convo was that if I were to use the fact that head shots didn't count to look around obstacles and/or better direct my teammates by having a clearer view of the battle (as done on paintball fields by the person in the back position), it would result in the prior statement.
Atrum Draconus
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ANNOSUS DRACONUS!
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I know, you just forgot to add the smilies that Temple added to make sure it was seen as sarcasm.
I don't understand the reason for the arguments. This whole thread could be summed up really simply. The rules are in place to make sure that the game we play is safe. If you break those rules, someone can get hurt, and that's no fun at all.
I don't understand the reason for the arguments. This whole thread could be summed up really simply. The rules are in place to make sure that the game we play is safe. If you break those rules, someone can get hurt, and that's no fun at all.
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I mostly think any problem with charging is that it's always going to be entirely subjective. Personally, it works best like it does right now, because then it can depend on the situation.
Mostly, it just seems to break down in the heat of battle, when we forget we're playing pretend and think normally. When pushed, It'd be easy for Korrigan to push past Rhul, because it's easy to forget Korrigan and Rhul might not equate to real-life Taki and CJ. In-game, Rhul might be a brick wall, but any of the big guys here can easily bowl CJ over.
As for combat, it should be like any other OOG call. If you see it, don't hesitate to bring it to light both PC and NPC. But other than simply blocking the chargees way, don't take matters into your own hands other than making the call or voiceing it to the other player. It keeps things safer, and you're not causing trouble by pointing it out, just clarifying things.
Mostly, it just seems to break down in the heat of battle, when we forget we're playing pretend and think normally. When pushed, It'd be easy for Korrigan to push past Rhul, because it's easy to forget Korrigan and Rhul might not equate to real-life Taki and CJ. In-game, Rhul might be a brick wall, but any of the big guys here can easily bowl CJ over.
As for combat, it should be like any other OOG call. If you see it, don't hesitate to bring it to light both PC and NPC. But other than simply blocking the chargees way, don't take matters into your own hands other than making the call or voiceing it to the other player. It keeps things safer, and you're not causing trouble by pointing it out, just clarifying things.
Right, except under the house rules, that'd be legal, thus no one would do it. Under the written rule, it'd be illegal. This creates a very unsafe environment.Atrum Draconus wrote:I obviously am not going to go around shooting people in the face, but I also am not going to admonish any player that shoots at a head and arm that is firing at them.
At any rate, I was using your statement as an example of how saying something stupid about causing physical harm to correct an illegal (or semi-legal in the Serenity case) behavior isn't cool.
My posts in no way reflect that of anyone else nor are they in any way official.
Im in, brother. What cha goina do.GM_Chris wrote:We should have a wwf larp
The Riddle of Steel compares a man's heart to a piece of raw unworked iron, hammered by adversity and forged by suffering purged hardened by the fire of conflict A man's heart can only be purified and shaped on the anvil of despair and loss
The charging i hate is when some one runs up to you so close that they start hititng you in the back,(machine gunning it I might add) Next time this happens to me, be ready to get kissed.
The Riddle of Steel compares a man's heart to a piece of raw unworked iron, hammered by adversity and forged by suffering purged hardened by the fire of conflict A man's heart can only be purified and shaped on the anvil of despair and loss
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But is that truely charging if the attacker is leading with there weapons and keep a couple feet between you. Is it they are using daggers and need to be close to hit you? And than when you turn around to smash them you collide into them?
Maybe the true root cause is daggers are to short and the length of them need to be increased for safety?
I personal dislike the run up and machine gun style of fighting. But is very effective style in the right hands. Is it legal, yes. Is unrealisitic, yes. Does it work, yes.
Maybe the true root cause is daggers are to short and the length of them need to be increased for safety?
I personal dislike the run up and machine gun style of fighting. But is very effective style in the right hands. Is it legal, yes. Is unrealisitic, yes. Does it work, yes.
Not if they stop. But if they get close enough to start wrapping, it is.But is that truely charging if the attacker is leading with there weapons and keep a couple feet between you.
Fists and daggers are fine at the length they are. I can hit someone just fine as Rhul without getting within my arms reach and hugging them. Now for machinegunning, that should be illegal no matter the weapon, and that's a personal gripe. I'm about the only one I have ever seen fight with fists that doesn't sound like the micromachine man, or Chevy Chase going "Nanananananana" while putting.
Raging with fists or daggers shouldn't sound like "Ttttttttttttttwo".
It's Two. Two. Two. The whole word.
But that's a whole 'nuther subject.
eh, not neccissarily, even with dagger size weapons there still has to be the 45 degree movement, and thats 45 degrees of forearm, not wrist, which is the main problem i have with machinegunners wristswinging at me. and before anyone says anything about whether thats the rule or not i got that ruling directly from a gm.General Maximus wrote: I personal dislike the run up and machine gun style of fighting. But is very effective style in the right hands. Is it legal, yes.
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