Resists??
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Honestly the game is way cooler without resist damage. Basically, it makes resist magic useless since the only calls with magic in them are damaging calls. Raw damage is nasty without it and it's just too general of a resist.
also the 5 vorpal call is just way fun then. Yeah, still not sure how nosh resisted that.
also the 5 vorpal call is just way fun then. Yeah, still not sure how nosh resisted that.
I don't think Nosh's men did resist that, they just had more than 5 life. There used to be a 1st level phase that let you resist damage but I'm not sure if that is still the case. I thought that in the spell it says non resistable?
On resist damage being a call I'm torn, with 12 vorpal being a call it makes me think you should be able to but then again I already know that alchemy can't do it at all, and that arcane could at least, not sure if it still can but obviously I would say that it shouldn't since the arcane is already much more powerful and flexible than the alchemist.
On resist damage being a call I'm torn, with 12 vorpal being a call it makes me think you should be able to but then again I already know that alchemy can't do it at all, and that arcane could at least, not sure if it still can but obviously I would say that it shouldn't since the arcane is already much more powerful and flexible than the alchemist.
Death=Adder
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
Is parry a type of resist?
If not, how would someone resist a 9 magic vorpal, or even a 12? Are these just things that are un-resistable? Im having a really hard time finding a way to even take 9 vorpal with full buffs and be alive, but then I could be missing something.
Human = 1 life
Privilaged = 1 life
Sage lvl 10 = +2 life
transfered life = +3 life
Am I missing something else or am I just plain dead from 1 arrow even with full buffs?
Thanks,
Evan
If not, how would someone resist a 9 magic vorpal, or even a 12? Are these just things that are un-resistable? Im having a really hard time finding a way to even take 9 vorpal with full buffs and be alive, but then I could be missing something.
Human = 1 life
Privilaged = 1 life
Sage lvl 10 = +2 life
transfered life = +3 life
Am I missing something else or am I just plain dead from 1 arrow even with full buffs?
Thanks,
Evan
1) How is it any PC knows how many hit points the Noshites had?
2) WHY is any PC posting such in-game in an out of game forum?!?!?!?!?!?
3) Parry is a defensive skill not a resist.
4) Who says a sage should even be ABLE to take 5 vorpal and live. The FH game is geared to simulating the dangers of non warrios in melee combat. I think it does that rather well.
5) Resist poision and disease are seperate because they are different things. Lumping them together because they have a similar in game effect at times would be like saying Juxs 2 crush attack is that same as the 2 crush effect used by the arcanes at the siege.
6) Eric, unless my math is off or you have access to an arcane that breaks the rule about not being able to up life or armor totals more than 3 points; OR you are reffering to a total negation of one of the 9 vorpal attacks;, there is no way even a level 40 warrior-knight-cow can soak up 18 life in vorpal damage.
Angus the Cow....... 2
Priveledged............ 1
Warrior (level 40)... 9
Knight.................... 1
TOTAL................... 13
+3 from channel..... 3
NEW TOTAL............ 16
Correct me if I have missed something, buy I belive that plot doesnt even WANT PCs to be able to soak that much unless they are a level 80 warrior-barbarian.
7) I have seen a way IN GAME to resist the firestorm damage. Cannot and willnot say how (except to a marshall), or that it isn't one of the rules/effects that is in game by mistake or slated for removal in the off season.
The resist for press Is to counter with the skill.
2) WHY is any PC posting such in-game in an out of game forum?!?!?!?!?!?
3) Parry is a defensive skill not a resist.
4) Who says a sage should even be ABLE to take 5 vorpal and live. The FH game is geared to simulating the dangers of non warrios in melee combat. I think it does that rather well.
5) Resist poision and disease are seperate because they are different things. Lumping them together because they have a similar in game effect at times would be like saying Juxs 2 crush attack is that same as the 2 crush effect used by the arcanes at the siege.
6) Eric, unless my math is off or you have access to an arcane that breaks the rule about not being able to up life or armor totals more than 3 points; OR you are reffering to a total negation of one of the 9 vorpal attacks;, there is no way even a level 40 warrior-knight-cow can soak up 18 life in vorpal damage.
Angus the Cow....... 2
Priveledged............ 1
Warrior (level 40)... 9
Knight.................... 1
TOTAL................... 13
+3 from channel..... 3
NEW TOTAL............ 16
Correct me if I have missed something, buy I belive that plot doesnt even WANT PCs to be able to soak that much unless they are a level 80 warrior-barbarian.
7) I have seen a way IN GAME to resist the firestorm damage. Cannot and willnot say how (except to a marshall), or that it isn't one of the rules/effects that is in game by mistake or slated for removal in the off season.
The resist for press Is to counter with the skill.
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"The stupid shall be punished!"
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If I'm not mistaken, switching the Privileged knight to a savage whatever nets a gain of one life, taking the total to 17. Toss in hardened skin and that total can climb above 18 without difficulty. Plus, I know (Out of game, mind you) that not everything in FH is represented in the rule book. The GM's have made rules for unique people and situation, as well they should. Makes the game more fun when you don't know everything that's out there.
One should rather die than be betrayed. There is no deceit in death. It delivers precisely what it has promised. Betrayal, though ... betrayal is the willful slaughter of hope.
Who cares what they had, they are dead. At any rate, there was some debate over what his army had, and thus the math was gone over and the resists were obvious due to them being used.
Also, this is a place to point out loopholes not hide them from the rest of the pcs. The only thing I can think would be close would be the resist from Druid but that's only melee I thought.
As for hitpoints, I'll let you know that when you let me know about the resist.
Also, this is a place to point out loopholes not hide them from the rest of the pcs. The only thing I can think would be close would be the resist from Druid but that's only melee I thought.
As for hitpoints, I'll let you know that when you let me know about the resist.
Nelkie
OK,
There is no reisit damge. That works. Crush g=has become even more dangerous. Fire storm 5 vorpal is nasty.
Next question. Is there a resit nerve pinch? As stated earlier in this post there is none. So on can not stop a nerve pich from a theif.
So the effects that can't be resisted under the current rules
Nerve pinch - (this includes stun strike)
Back Stab
Bow attacks - (9-12 vorpal) can not parry because it is not front melle attack
Crush attacks
Any rear attack
Lash Attacks
Area effect damage
Did I miss any?
There is no reisit damge. That works. Crush g=has become even more dangerous. Fire storm 5 vorpal is nasty.
Next question. Is there a resit nerve pinch? As stated earlier in this post there is none. So on can not stop a nerve pich from a theif.
So the effects that can't be resisted under the current rules
Nerve pinch - (this includes stun strike)
Back Stab
Bow attacks - (9-12 vorpal) can not parry because it is not front melle attack
Crush attacks
Any rear attack
Lash Attacks
Area effect damage
Did I miss any?
My Thoughts
Aaron
Aaron