List of Suggested Rule Changes
Moderator: Admin
People get hit frequently while in negatives by NPCs because more damage matters in the current system. In reality, most of the time, once someone looks dead, the attacker would not continue to wail on the guy/gal; they would just move onto the next. This proposal would seemingly support that tactic and so you would see the extra damage after dropping less often.
That said, I would be more scared running across an animal in this system who sees you not as enemy to kill but to slap around, play with, and eat!
If we are going one chip per minute, why cap it? Eventually it caps itself. I know that means someone could potentially be lying around for 14 minutes before they know they are dead, hoping with every ounce of their body that they do not get hit with a stray packet so they can have the chance of drawing 14 white chips from a super healer bag, but so what?
That said, I would be more scared running across an animal in this system who sees you not as enemy to kill but to slap around, play with, and eat!
If we are going one chip per minute, why cap it? Eventually it caps itself. I know that means someone could potentially be lying around for 14 minutes before they know they are dead, hoping with every ounce of their body that they do not get hit with a stray packet so they can have the chance of drawing 14 white chips from a super healer bag, but so what?
Mike Mikes sense and it is easier to remmember I think.
Only other thing to look at is ofcourse the resurection process or as I would say "take two"
not saying it would have to change, but with a fundamental change like this all aspects of healing would need lookeed at.
Hmmm
Only other thing to look at is ofcourse the resurection process or as I would say "take two"
not saying it would have to change, but with a fundamental change like this all aspects of healing would need lookeed at.
Hmmm
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
I'm just worried about any monster designed to take on a warrior killing people. Before this was only negatives, now, it'd be death with only a few extra hits as the person falls. Or a monster that can throw booms charging a 15 is possibly a killing blow to someone. Again, I'm not sure how I feel on that.
If every npc only swings 1, monsters never do much of anything to an organized group of warriors. Monsters swinging 2 are nasty for non-combatants but the saving grace is they can be healed, warriors just need to try harder. Anything past this point is a purely warrior combat, and if a non-com gets here, they die very easy under this system (3 extra hits isn't hard). If it's just numbers, they are in negatives, just a bit deeper.
If every npc only swings 1, monsters never do much of anything to an organized group of warriors. Monsters swinging 2 are nasty for non-combatants but the saving grace is they can be healed, warriors just need to try harder. Anything past this point is a purely warrior combat, and if a non-com gets here, they die very easy under this system (3 extra hits isn't hard). If it's just numbers, they are in negatives, just a bit deeper.
My posts in no way reflect that of anyone else nor are they in any way official.
Immediate death? no 15 seconds for the healer to get to you, no nothing, get hit once past -10 and you're need to be rezzed dead?
I don't have too much of a problem with it but it changes the game drastically, makes it really really easy to kill someone. I'd have been dead atleast 10 times by now. But then again I'm a rogue than stands on the frontlines if need be. Or in other words a freakin idiot!
I don't have too much of a problem with it but it changes the game drastically, makes it really really easy to kill someone. I'd have been dead atleast 10 times by now. But then again I'm a rogue than stands on the frontlines if need be. Or in other words a freakin idiot!
Death=Adder
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
Thinking on it, this change will make everyone not a warrior or a good OOG fighter not want to enter into combat at all. One 33 boom and 1 sword swing is all it will take to perma dead just about anyone in the game except for a warrior in heavy.
Death=Adder
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
One of these days...I'm going to cut you into little pieces...
~Pink Floyd~
well a couple thoughts because I like the idea so much the more I hink on it.
1) we could make neg 15 the cutoff instead of 10
2) we could remove the 30 boom and make it 20 boom instead. This would make the men at arms with a special shield actually viable (a problem I have currently) and make the elf empath enough to counter that coutner which is nice.
for the 20 count change I would suggest less than 1 minute count time or a 1 minute and run or a 30 second and cannot run or something like that.
Just a couple thoughts.
1) we could make neg 15 the cutoff instead of 10
2) we could remove the 30 boom and make it 20 boom instead. This would make the men at arms with a special shield actually viable (a problem I have currently) and make the elf empath enough to counter that coutner which is nice.
for the 20 count change I would suggest less than 1 minute count time or a 1 minute and run or a 30 second and cannot run or something like that.
Just a couple thoughts.
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
30 boom is fine. Man at arms is viable as it protects against 17s 18s and 20s.
Changing the -10 to -15 is ok except in this system anyone can heal -14 then which kinda bothers me.
What's this 20 count change? Did I miss something?
Changing the -10 to -15 is ok except in this system anyone can heal -14 then which kinda bothers me.
What's this 20 count change? Did I miss something?
My posts in no way reflect that of anyone else nor are they in any way official.
The 20 count thing had to do with empath.
You need to free your mind from the number. Why would healing from neg 15 be so bad or so different than neg 10?
I do nto see the issue. I suspect you are putting a damage number to "state of the body"??
You need to free your mind from the number. Why would healing from neg 15 be so bad or so different than neg 10?
I do nto see the issue. I suspect you are putting a damage number to "state of the body"??
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
- Esmerelda
- Town Member
- Posts: 444
- Joined: Tue Jul 03, 2007 10:57 am
- Location: Castle Gravesbane
- Contact:
I like the proposed system. And if you're someone who combat is not high on the list of fun things about LARP (like me) I don't think the new system will change if people want to go into combat. I'll still go on plots without a weapon. It'll make everyone else work all the harder to protect the squishies. LOL And I think it's easier to remember, personally.
Lady Esmerelda Harrison,
Queen of the Kingdom of Haven
"What if in order to save everything you hold dear, you have to become everything you hate?"
Queen of the Kingdom of Haven
"What if in order to save everything you hold dear, you have to become everything you hate?"
-
- Town Member
- Posts: 175
- Joined: Mon Jul 16, 2007 10:27 pm
- Location: Grand Rapids
- Contact: