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The definite Rule changes for next event

Posted: Fri Sep 12, 2003 8:49 am
by GM_Chris
Here they are as promised

Warrior Changes
-Defensive Matrix and Hold Ground change places making Defensice Matrix an advanced skill
-Rage is moved to where Fury is and Fury is being dropped as a skill.

-Defensive Matrix skill will now read as follows "A warrior may spend 1 life point to enter defensive matrix. While in defensive matrix a warrior will swing 0 damage and can use no other skills, BUT all incoming frontal melee damage is reduced by 1 point.

-Pary skill should read "You can NOT parry crush

-Berserk This skill will only add plus 2 damage and no other kill can be used.

Empath Changes
-Lesser Transference will now drain 3 life points to give 1 life point to another person
-Transference will now drain 2 life points to give a person 1 life point.
-Greater transference will now drain 1 life point to give another person 1 life point.

Sage Changes
-Tactics, Defiance, and Exploit Weakness will all work until used vrs working for a specific scene. You can have 1 of each of the 3 buffs on you at 1 time. You cannot stack the same buff on you though.
-Exploit weakness will now give those who listen to the sage 1 five point melee attack.

Healer Changes
-Awaken you cannot awaken a person who is in negatives

Assassin
-Touch of Death and pass wall are switching places making Touch of death a 4th level skill.
-Touch of death is having its damage call changed to sleep. To clarify while you are charging this you cannot talk, move, or use any other skill. This means that if you are foced to move by a press your interrupted.

Men at Arms
-Group resist Fear is changing to Resist Fear and it costs 1 LP to resist fear.

Guild Skills
-10% stackable armor bonus is taken out
-Double the effects of the armor lore skill is taken out
-Battle Fury only costs 1 LP is taken out
-Has a place to stay, gain 1 shelter token is being moved to a level 1 guild power and will cost 5 points with 3 to maintain.
-2 point channle effect is moving to a level 5 skill, but EVERYONE gets the channle power.

General Changes
You can only ever raise your armor by 3 points and your life by 3 points no matter what. Armor buffs cannot be augmented by the utilize armor skill. Only exception is ofcourse an arcane spell.

As with all rule changes guilds can ofcourse rewrite there charters. Also classes who were effected can rewrite as well.


Please visit the rule discussion forum to finish off the last of the rule changes for this coming event.

Chris