Ok, actual feedback this time!
I went into this event with a sense of excitement and dread (which is typical for me). There were 2 objectives I had for this event knowing it was a "now or never" scenario. In addition to those things on my table, I knew I would need to make a decision and aid Paer'An with his objectives. It took me much longer to get to the event than I wanted (I swear, out of the blue everyone wanted a chunk of my time here in town on Friday to prevent me from arriving at the campsite at a decent hour.) I also had an argument with my hair when trying to get into costume.. so I wasn't out in the field til much later too.. *sigh* - the pains of trying to present good costuming
Almost straight out of the gate, Mike threw a curve ball (although I didn't quite know it at the time).
I very much so enjoyed Chris as the bird. Chris was very much so playing a Chris NPC at that point. I've missed Chris' NPCs. This event could have had more of them (beyond that point, I didn't see Chris in much role playing roles, just combatants). Heading down the trail to the Ga'Vin dig site, I remember the NPC leading us instructed us to stay quiet so that they won't hear us coming. Everyone went quiet except for the distinct jingling of Kami's bells. Then I got "that look" from Paer'An. It's those little things. Priceless! There was a moment or two of shivers going down my spine while we were out there - whether it was intentional or not, I thank the GMs for it.
Getting started on the tunnel/demon flower/ring plot took forever. I think that was mostly our fault perhaps building it up to be something bigger/harder than it actually was. I thought maybe it was something to do with a plot Mike was working on with me over the last year, someone thought it was the jinn's ring (because the jinn was relevant this event), and we all thought there was a GIANT mass of Ga'Vin we would need to fight through just to reach the location. We spent so much time arguing about it and ho-humming about it, that the majority of us honestly would have rather gone to bed 3 hours ago instead of finding the location of the flower. We had decided to just discover the location of the flower and come back in the daylight to go down the tunnel.. but one thing led to another and everyone had gone down the rabbit hole.. Kami was a bit too preoccupied with the stars that night and didn't notice everyone had disappeared, so she waited outside the tunnel stargazing for that time
Whether or not this was an official explanation or not, it was mentioned that Smitty had somehow influenced the flower or tunnel or something dealing with that plot. I really hate this. It really rubs me the wrong way when GMs give an explanation that a gone/retired character did something to help the players X events later. I wasn't thrilled about the Abaddon portal thing, and I don't like this explanation either. When you do this, it feels artificial and cheap. The story isn't enhanced in any way - my memory of that character isn't enhanced by this either. Just please... stop.
Saturday Morning - enter Mike's curve ball. UGH! I wasn't expecting this! I felt I needed to see this thing through despite the other things that I needed to accomplish before the end of the event. I had to make a decision whether or not to care, and if I cared, how much? I really appreciated this plot as it perhaps offered a tad of character growth/development and it was just right for Kami's capabilities without having to draw too much on others for help.. and possibly getting into an embarrassing situation with that jerk Kaylan. Mike, great job on playing to Kami's compassionate side. I fear the situations of this plot brought on more questions than answers though.
Most of Saturday was spent trying to figure out which tactics and strategies to use to complete Paer'An's year-end goal. I finally got to see the camp's lake and really enjoyed spending some time down there. It was the perfect amount of sunlight, temperature, breeze and a gosh - the fall colors seen across the lake was picturesque! Gorgeous! I could have spent all day down there and been fine. I liked the little bit of in-game discussion down there with Paer'An and the out of game chatting with Troy while we waited for Brad.
Game Break - This is the first game break in a very long time where I didn't leave the site. Mommy Paer'An said I needed to take a nap since Angie was already getting loopy from the 3ish hours of sleep from Friday night. I HATE HATE HATE staying in the Mansion House. There's just too many people - sorry. I'm a light sleeper. Falling asleep is often hard for me and is staying asleep Both light and noise interfere with the sleeping. I settled down for some game break sleep. I did have someone come in right after and he apologized stating that he needed to turn the light on for 5 minutes to do something, then he'd be gone. Understandable and considerate - he was nice and turned the lights off for me on his way out
Later someone else came in turned on the lights, made all sorts of noise, kept speaking quite loudly to themselves and kept slamming the doors. Not cool. Granted, I should have packed up my bedding and moved to another cabin - or gone with my first instincts and never have set up camp in that cabin. I gave up on trying to nap.
By this time neither of my 2 true objectives for the event had been met and I was getting worried that they weren't going to happen (and really, they were both things, at least I thought, that would need to be initiated by the appropriate NPCs). I told GM Nick of my concern and he must have been thinking about it too and assured me it was the next thing he was sending in (See! Communication with your staff/GMs is a GOOD thing!). Nick painted a great scene for us as a story arc that had been (that felt like it had been on hold for far too long), finally reached its conclusion. Thank you Nick for making sure this happened. It may not have been the conclusion we wanted or hoped for, but it was very touching and bittersweet. Good Show!
The plot of least importance to me was the Ga'Vin army. My approach was, "Ok. Let's get this big battle out of the way so we can continue finishing up the important things." - heh. We had reports that the Ga'Vin Army would be upon us in 30 minutes. Good! Let's get this done and over with - there's a lot to get done before the end of the event. *Two Hours Later* The Ga'Vin Army will be upon us in 30 minutes. WHAT?! *30 minutes later* The Ga'Vin Army will be upon us in 30 minutes! You've got to be kidding me! Didn't we do this last event with the 1 hour thing? If you're going to put a time/time limit/time frame on a plot, stick with it! I didn't understand why this was being dragged out.
<post to continue, things I need to do!>