Ark's thread of tough love and abuse: Army, History, Story
Posted: Sun Jan 10, 2016 10:49 pm
Kind of lumping all three of these into one because they all kind of revolve around the same answer to the same question and that's the overall idea of kind of game are we playing. I didn't add the investment / political / economical / whatever its called today into the title because A) it would not fit, and B) I don't know what its being referred to as these days
by army I of course mean the military system, by history I'm referring to character history, and by story I'm talking about overall idea story, and setting of the game. these are all tied to what kind of game are we playing? is it live action D&D, is it live action RISK, etc.
I hate the military and investment system so much because of how tacked on they feel and every interaction with them is forced, it boils down to being an after event number crunching mini game that while only effecting a small amount of people uses up a lot of GM downtime that could be better spent making the live action events better. it also ruins the setting of the game, setting out we were all struggling to survive after a great cataclysm had occurred, scraping by with what food we could, every event was literally a fight for individual character survival and upkeep. . .but pay no attention to the hundreds of well armed and well equipped soldiers over there, whose numbers actually outweigh the numbers of all the local villages combined. . .really?!
character backstory fits into this as well. you can get away with an epic amount of cheese these days by having a great backstory, being royalty, or rich, or what have you. some of this is nothing but words, but a surprising amount of this makes it into game and has a real mechanical effect within the world and its story. I miss the old carps rules.
-you are not a king
-you do not know a king
-you did not kill a king
-you are not a dragon
-you did not know a dragon
-you did not kill a dragon
-etc. rich
-etc. royalty
-etc.
so can you please figure out the game as a whole? are we kings and queens with militaries and soldiers whos scope has grown to that of alliances and nations? the actual events are making less and less sense with this in mind and is a huge disconnect and feels more and more like the boards and the lore provided in the news and world is the actual game more so then what happens at events. my character literally has a navy, others do to, we have players that have become actual kings and queens, actual heads of state, royal bodyguards and alliance ambassadors.
WHY are we in a small village in the Wildlands?
I will tell you why, because that's where the live event is taking place , we are railroaded into it. I have no doubt the story is interesting but one thing I have heard from MANY players is there character would not be there, we just simply are because we have to be, I NEVER had a good reason for Ark to be at an event, but hes my FH character and its a FH event so here we are.
If your intention was for players to make new characters I have already listed all the problems with that in my character turnover thread and if that was the plan then I'm sure you can see by now it failed
TL:DR:
-the military system is a shady waste of resources that only a handful of people like (and most of them are on staff )
-the ecopoliticalinvestment system was required when we had upkeep, we don't anymore, the resource and money income is imply not required and only gets dumped back in to itself or into the (SUPRISE) military system
-The lore, scope, background, and story of this game and its characters IS NOT matching up with what we are playing at live events.
by army I of course mean the military system, by history I'm referring to character history, and by story I'm talking about overall idea story, and setting of the game. these are all tied to what kind of game are we playing? is it live action D&D, is it live action RISK, etc.
I hate the military and investment system so much because of how tacked on they feel and every interaction with them is forced, it boils down to being an after event number crunching mini game that while only effecting a small amount of people uses up a lot of GM downtime that could be better spent making the live action events better. it also ruins the setting of the game, setting out we were all struggling to survive after a great cataclysm had occurred, scraping by with what food we could, every event was literally a fight for individual character survival and upkeep. . .but pay no attention to the hundreds of well armed and well equipped soldiers over there, whose numbers actually outweigh the numbers of all the local villages combined. . .really?!
character backstory fits into this as well. you can get away with an epic amount of cheese these days by having a great backstory, being royalty, or rich, or what have you. some of this is nothing but words, but a surprising amount of this makes it into game and has a real mechanical effect within the world and its story. I miss the old carps rules.
-you are not a king
-you do not know a king
-you did not kill a king
-you are not a dragon
-you did not know a dragon
-you did not kill a dragon
-etc. rich
-etc. royalty
-etc.
so can you please figure out the game as a whole? are we kings and queens with militaries and soldiers whos scope has grown to that of alliances and nations? the actual events are making less and less sense with this in mind and is a huge disconnect and feels more and more like the boards and the lore provided in the news and world is the actual game more so then what happens at events. my character literally has a navy, others do to, we have players that have become actual kings and queens, actual heads of state, royal bodyguards and alliance ambassadors.
WHY are we in a small village in the Wildlands?
I will tell you why, because that's where the live event is taking place , we are railroaded into it. I have no doubt the story is interesting but one thing I have heard from MANY players is there character would not be there, we just simply are because we have to be, I NEVER had a good reason for Ark to be at an event, but hes my FH character and its a FH event so here we are.
If your intention was for players to make new characters I have already listed all the problems with that in my character turnover thread and if that was the plan then I'm sure you can see by now it failed
TL:DR:
-the military system is a shady waste of resources that only a handful of people like (and most of them are on staff )
-the ecopoliticalinvestment system was required when we had upkeep, we don't anymore, the resource and money income is imply not required and only gets dumped back in to itself or into the (SUPRISE) military system
-The lore, scope, background, and story of this game and its characters IS NOT matching up with what we are playing at live events.