shatter, armor, weapons, etc.
Posted: Fri Oct 02, 2015 3:32 am
let me first state that I try not to abuse things that I like to think are over performing / broken. I didn't seriously play a rogue (as of this year and moving forward they seem fairly in line with other paths now) I didn't utilize the investment system for masses of wealth, and I didn't horde magic / power items (though even the attunement system has improved that a bit) nor was I ever out to change the in game world. I view it less like a sims where we are crafting the world and more like a table top were I'm there to interact with what the GM's throw at me (or choose not to as the case may be)
to the point.
I use shatter, frequently, but it is pretty broken.
if an NPC walks up to you with normal weapons you win, on multiple occasions I would shatter weapons and they would simply say "you kill it" and walk away, because there was nothing you could do. this leads to encounters set up to avoid shatter because of how one sided it is, if it works you win, if it does not you loose. so we have monsters with nothing but claws, or that can resist shatter.
this sounds familiar?
anyone remember pre nerf seer? when it had straight "sleep" as its master level ability? and it was so broken that half the town was seers so the NPC's had to start making wandering monster dogs that had 10 life and swung 1 have a reason to resist sleep along with everything else because it was so broken. but then everything started resisting sleep so the PC's got mad because EVERY darn thing had resist sleep.
yeah. same thing.
not only that its not fun or interactive to get hit with as a PC, nobody likes loosing there stuff. and I have talked with those on staff that have claimed to have called shatter numerous times during events. . .nothing on the PC side was broken, so either everyone has the means to resist shatter, or people are cheating, neither a good thing. the former because if everyone has to have a resist for it then clearly its too good, the latter is obvious
now as I'm never one to just criticize something without finding a good work around for it I do in fact think I have one!
_______________________________________________________________________________________
-make armor tag less and just granted as part of a path (like now different paths grant different armor.) this also prevents other exploits I wont list here (pm for details)
-make shatter like stagger and scorch and just drop armor to 0 but not destroy it.
-make it not effect weapons (we have disarm for weapons and shields)
-remove disarm from parry so that disarm is effective against the one class you need it to be effective against.
-grant bonuses for phys reping your armor (bonus armor, a resist shatter, costume bonus, etc.etc.)
-alter exotic armors to be their own item that grants the effect rather then the armor itself.
also instead of tagging weapons lets just use the phys reps? like as if they were all tagged, if your only carrying one sword you only have one, if you want to carry twenty then you can try I guess, if you get disarmed better find a weapon fast.
this would remove all base armor and weapon tags and make the game much more fluid both behind the scenes and on the field.
to the point.
I use shatter, frequently, but it is pretty broken.
if an NPC walks up to you with normal weapons you win, on multiple occasions I would shatter weapons and they would simply say "you kill it" and walk away, because there was nothing you could do. this leads to encounters set up to avoid shatter because of how one sided it is, if it works you win, if it does not you loose. so we have monsters with nothing but claws, or that can resist shatter.
this sounds familiar?
anyone remember pre nerf seer? when it had straight "sleep" as its master level ability? and it was so broken that half the town was seers so the NPC's had to start making wandering monster dogs that had 10 life and swung 1 have a reason to resist sleep along with everything else because it was so broken. but then everything started resisting sleep so the PC's got mad because EVERY darn thing had resist sleep.
yeah. same thing.
not only that its not fun or interactive to get hit with as a PC, nobody likes loosing there stuff. and I have talked with those on staff that have claimed to have called shatter numerous times during events. . .nothing on the PC side was broken, so either everyone has the means to resist shatter, or people are cheating, neither a good thing. the former because if everyone has to have a resist for it then clearly its too good, the latter is obvious
now as I'm never one to just criticize something without finding a good work around for it I do in fact think I have one!
_______________________________________________________________________________________
-make armor tag less and just granted as part of a path (like now different paths grant different armor.) this also prevents other exploits I wont list here (pm for details)
-make shatter like stagger and scorch and just drop armor to 0 but not destroy it.
-make it not effect weapons (we have disarm for weapons and shields)
-remove disarm from parry so that disarm is effective against the one class you need it to be effective against.
-grant bonuses for phys reping your armor (bonus armor, a resist shatter, costume bonus, etc.etc.)
-alter exotic armors to be their own item that grants the effect rather then the armor itself.
also instead of tagging weapons lets just use the phys reps? like as if they were all tagged, if your only carrying one sword you only have one, if you want to carry twenty then you can try I guess, if you get disarmed better find a weapon fast.
this would remove all base armor and weapon tags and make the game much more fluid both behind the scenes and on the field.