I was going to try to be the first to start this thread so I could name it, "June Feedback for the old fuddy-duddies who don't use the face space," but anyway..
By far, this was one of the best events in a while. I love the people who come together to make this game what it is. I could never properly express how much I appreciate the rich story lines the writers create.. which we as players may either completely ignore, or may only scratch the surface. Thank you.
Friday Night Walking down the river to get to.. wherever we were going, I did enjoy Mike playing the water being that didn't speak common. I could see that he was clearly trying to tell us to go away, but this did not deter the players (of course, Kami is a master of communication... at least the non-verbal variety). I did enjoy the uniqueness of the world Brad painted for us of the inside of what we would later find out to be the ink well. Hot tubs, comfortable couches - who would ever want to leave?! .. or course, the random storms were rather horrible.
Friday night was fairly good, although a puzzling evening of information that would be needed later.
Saturday Morning/Afternoon BACON TIME!! Wizard duel was setting up which gave me time to clean up from bacon time. Not being there for the rules and set up gave me the opportunity to spectate while enjoying the company and conversation with Cenric and Phinkis. The mage battle went as anticipated - numerous game stops and Abaddon dominating the arena. I agree with Travis, in the future if this were to happen again, there needs to be some restrictions of player items and/or something that would balance the players a bit better. While others worked on the steam thing, we headed off to play with Abaddon's new arch nemesis.. to some degree, I felt bad for the jinn. I was happy that I was made to feel slightly important (although OOG, I knew Travis' motives.. but still, I enjoy feeling important). I always enjoy interacting with Nick as Sir Reginald
Many thanks to Sir Reginald for seeing Kami and his forgiveness knows no bounds! The battle with those seeking the firestones felt like the first "real" combat of the event. Just enough oomph to the combat where I fear for my own life and the lives of others. A great battle for a small-ish group. Perfect.
Game Break at Undisclosed mostly empty restaurant We discussed Abaddon's opponent a bit, and giggled at the idea that the guy just wanted to be Abaddon.. or maybe they should just date. The have the same methods of dealing with those that anger them. They have similar interests in their hobbies and collections. These two might just be perfect for eachother!!
... ok, back to the game!
Saturday Night Based on information, we needed to do the Jinn plot right after game break and only had a small window of time to do so. We knew this could escalate to a
Red X plot, so we tried to gather everyone (we felt we needed to so so based on the low turn out for the event). While trying to do so, we felt we were bombarded with 3 other plots at once that required immediate attention (we only had a short window of opportunity to do them) as well. Okay, okay.. okay.. Typically, yes, we do complain that Red X plots should not take up the whole NPC/GM staff AND there should be stuff/plots that those who don't want to participate on the Red X to do during this time... so we shouldn't really be able to complain about this. We were missing a good deal of players that consist of a lot of our heavy hitters (RL knife fights are bad M'kay?) so this turned into an all on board thing. I also believe that making hard decisions and not being able to help everyone all the time is part of playing the game (do you choose to save the many or the one - saving both isn't an option). However, GM staff was mostly accommodating anyway.
Jinn Cave - I love plots like this. I love when you guys try to make us think and work together. I appreciate the complexity and the maps (I heart good props to no end!) - but the maps being a bit outdated (ex:the island had crumbled and was no longer there) to throw us off and make us figure a way to deal with the unforeseen was great too. Unfortunately we felt we couldn't continue so we went on to another plot. I honestly wish we would have been capable of doing the whole cave and sincerely hope we have an opportunity to revisit the jinn cave under better circumstances. My interest is not in the loot, but in able to see the mechanics of the different rooms and having us work together to figure out the different tactics needed to complete each room (this is why I love to play True Dungeon at GenCon). I honestly feel bad about not continuing when based on the maps, I could clearly see how much effort someone went through to create that dungeon. I wouldn't mind getting loot though
Dwarven Throne Room - (hehe.. I wrote that as dwarven thrown room.. like we had thrown dwarves.. tee hee) Overall, I felt this was the best "in practice" use/playtest of the new spell system and scrolls thus far. Special mention of Nell for using dwarven swear words. Thank you Jared for sneaking in from behind and attacking us that lingered toward the rear. I felt Marcus and Abaddon were the superstars of this fight (although I might have some bias). I did feel a bit useless here though - if I got too close to the front line were I could be useful, it would be far too risky for my own skin, but these are hard choices players should be having to make. I still felt bad for hanging back. Also, meteors hurt.. they hurt bad.
The time of the great apathy - We still had quite a few plots that we needed to initiate before a certain time. We were all to regroup by the fire pit, but unfortunately some players got lost and scattered elsewhere. I think some people went to bed or left. After waiting a bit, Brad came by to do the follow up with the ink well - I had almost forgotten about the situation from the night before. This was a really cool concept and I applaud you!
Tavern Time - This is mainly for the players. When I started this character, I would bring drinks for the "bar." Over the years, interest in these drinks had greatly diminished by players so I started bringing fewer drink supplies. I was extremely happy that so many people quickly became interested in these on Saturday night. If interest continues, I will bring more stock (I will never NOT bring stock.. I will always bring some stock of drinks). Depending on how it goes, I will even try to continue to develop more drinks beyond "Ren's Black Lemonade" and the "Necromancer's heart." Believe me, your complements about my drinks were well received (although not expressed in game). I sincerely thank all of those who were interested and gratitude for those who insisted on paying in game coin.
Climbing Towers, Adam West Style - (this may have happened before tavern time.. I honestly can't remember now). I did like the wall climbing rules offered, but a series of sprained knees in RL over the last few years encouraged me to opt out and wait to help people who fell. When it came to using the trauma damage/healing rules, we needed better guidance and the order in which we did things and how we did things changed with each GM that tried to assist us. Although we mucked through it, everything and everyone seemed to turn out okay. Thank you for the effort put in to trying to create a unique combat experience, but defiantly needs some tweaking if we want to use it again... otherwise, Haven should adapt a new rule of no buildings are to be over 2 stories tall.
The Firestone Cache - Not sure what the GMs are up to by giving a large amount of Firestones to players this event. I guess we'll see later. Much appreciation goes to Nell for offering some background information on the firestones before heading out. The combat/puzzle to get the stones was interesting, yet odd. I appreciate the effort here, but kinda felt this was as close to playing Poke`mon as we could in game. We unscientifically chose monsters behind colored doors to battle it out between another monster. The battle directly afterward, I admit was hard, but also odd. Both battles had the same scheme from my perspective. You can fight if you're on the perimeter of the circle, or you're safe if you stand (or sit). So, I either stood in the middle, or ran around the outside like a crazy person trying not to get hit... I'm sure this wasn't the intentional strategy the GMs were trying for. Again, I'm glad the second part of that was difficult and to some degree, I'm glad it wasn't a complete win for us.
The More... There was even more yet to do for the evening, including some small personal plots for people. I had offered to help if needed, but exhaustion quickly won so I went to bed (around 2:30am). I know we had missed our time window for doing at least one plot - but that's the way things are sometimes. I agree that it was a lot to pack into one evening. I also agree with Travis that I think it was in response to our feedback from last event about there too much down time between game break and the big Saturday night battle. Thank you! You fixed it! It may have been a tad too much for us, but between the two, I'd rather have a bit too much to do (like this event) and not be able to get to the not-so-world ending things than feel bored not doing anything like the first event of the season.
Again, many thanks to those who wrote a great agenda for the event. <3 Can't wait 'til the next one.