Ark's thread of tough love and abuse: Claws vs Dual wield
Posted: Thu Jun 04, 2015 11:32 pm
im not one to complain about a topic without trying to come up with ideas to solve the problem, as that would be silly. but I will throw out any and all ideas no matter how strange or stupid so we can brainstorm and narrow down possible solutions, only one way to make a light bulb and all that.
shatter actually plays a role in this one too btw, as with the increased amount of shatter has brought out the boon of claws more and more. if shatter did not destroy weapons and armor, claws would not be in the dominant position they are now.
right now the only reason to use dual wield over claws is because you either didn't have the skill points, or for role playing reasons. they are just better. here are things that claws can do that swords cannot.
-you cannot have them taken from you (huge)
-you can use any packet driven effects through them (convenient)
-you are immune to disarm (rare but good)
-you are actually able to wield a long sword or spear with a max short claw because they are not governed under the same restriction as dual wield. (huge)
-you are immune to shatter (huge in the 3.0 meta)
they don't do more damage then dual wield, and in fact dual wield can benefit from certain weapon focuses that claws cannot (as far as I know) but they are infinitely more consistent and reliable then dual wield can ever be.
I also accept the fact that weapon sizes are just not going to change and that I have to work within the confines I have now
suggestions:
-shatter only decreases armor down to 0. this takes away a major boon claws had over swords and brings shatter into a balanced line with the other burn skills.
-allow any packet driven effect to be used through weapons, its already convoluted in that some can and others cannot and why, and is mainly just for convenience of not having to carry around packets (or a ton of them anyway)
-allow dual wield to access the 1 long and 1 tiny trope (fencer style) being able to use a long weapon and buckler or dagger as well as dual shorts.
-restrict claws to not allow other weapons or shields
after these changes make both a single skill instead of requiring 2 for claws because at this point they will have unique advantages and disadvantages associated with them and be balanced. dual wield being more versatile but with slight risk, and claws being rather straightforward but consistent and safe.
-Ark
shatter actually plays a role in this one too btw, as with the increased amount of shatter has brought out the boon of claws more and more. if shatter did not destroy weapons and armor, claws would not be in the dominant position they are now.
right now the only reason to use dual wield over claws is because you either didn't have the skill points, or for role playing reasons. they are just better. here are things that claws can do that swords cannot.
-you cannot have them taken from you (huge)
-you can use any packet driven effects through them (convenient)
-you are immune to disarm (rare but good)
-you are actually able to wield a long sword or spear with a max short claw because they are not governed under the same restriction as dual wield. (huge)
-you are immune to shatter (huge in the 3.0 meta)
they don't do more damage then dual wield, and in fact dual wield can benefit from certain weapon focuses that claws cannot (as far as I know) but they are infinitely more consistent and reliable then dual wield can ever be.
I also accept the fact that weapon sizes are just not going to change and that I have to work within the confines I have now
suggestions:
-shatter only decreases armor down to 0. this takes away a major boon claws had over swords and brings shatter into a balanced line with the other burn skills.
-allow any packet driven effect to be used through weapons, its already convoluted in that some can and others cannot and why, and is mainly just for convenience of not having to carry around packets (or a ton of them anyway)
-allow dual wield to access the 1 long and 1 tiny trope (fencer style) being able to use a long weapon and buckler or dagger as well as dual shorts.
-restrict claws to not allow other weapons or shields
after these changes make both a single skill instead of requiring 2 for claws because at this point they will have unique advantages and disadvantages associated with them and be balanced. dual wield being more versatile but with slight risk, and claws being rather straightforward but consistent and safe.
-Ark