Warriors
Posted: Fri Apr 24, 2015 10:59 am
So here's what I do and don't like about warriors.
Imbued armor is over powered as fuck. I may be using it incorrectly but in my opinion should look like this. 5sec uninterrupted charge with an additional 20 minute cooldown. Spend 1ep to gain armor back.
I didn't feel much more powerful swinging 2's but I would like to see the requirement for people sacrificing to play dwarf and man at arms. The level 3 sucks. It worked with the old shield skill set. I don't have any ideas but the idea is you get 2 combat reflexes out of a third level ability.
So what I did like is the fact I could play a warrior and a tank at different points based on what I needed. I disliked combat at the beginning of the event as I felt extremely powerful but as the event progressed I was pleased with the power level of monsters. I hope that we can all find a way to make things work, fairly.
Imbued armor is over powered as fuck. I may be using it incorrectly but in my opinion should look like this. 5sec uninterrupted charge with an additional 20 minute cooldown. Spend 1ep to gain armor back.
I didn't feel much more powerful swinging 2's but I would like to see the requirement for people sacrificing to play dwarf and man at arms. The level 3 sucks. It worked with the old shield skill set. I don't have any ideas but the idea is you get 2 combat reflexes out of a third level ability.
So what I did like is the fact I could play a warrior and a tank at different points based on what I needed. I disliked combat at the beginning of the event as I felt extremely powerful but as the event progressed I was pleased with the power level of monsters. I hope that we can all find a way to make things work, fairly.