double post but I am the only one of mine that cares to post, so we discuss and I post
thought about expanding this into encompassing all of healer. as more so then most paths, healer is required. (empath too because rez is *still* split between two paths for who knows what reason. . .seriously what other game in the history of games has done that?) people are going to die, people are going to drop into negs, and some people will require awakening, as well as having poison and disease cured.
notice I didn't say healing? there are many ways to get self healing (healer dip for example, potions, etc.) and regen has stacking benefits that end up far outclassing healers in terms of healing provided. so what are healers required for? (PS: why was mass heal not just changed to a lash heal 1 instead of trying to achieve literally the same effect just much more complicated and super specific time requirements. . .really now)
-getting people out of deep negs
-awaken
-cure poison
-cure disease
-the other half of resurrection (le SIGH)
btw its often not taken into account the fact that time is a huge resource to healers more so then life or essence points. for instance, a healer with improved healing can heal 3 life points in 30 seconds. . .hitting 1 person with poison that requires a healer to heal removes 30 life points worth of healing from the scene. multiple unresisted poisons or diseases multiply this amount. a warrior that selfishly uses hold ground effectively removes a healer from the scene through use of their skill because now they require a healer to heal them.
out of all the paths healer still requires going over and fixing. empath got fixed to be on par with rogue, warrior got improvements though not the ones it needed and in all honesty I could care less about warrior anymore, samurai has parry so it can rot for all I care
sage finally feels incredibly unique and fun, jack is what it is, rogue got quality of life fixes and is fine now. I really cannot comment on magus because of the design of the path, I probably will never play one but the ones I see in game seem to enjoy themselves.
the charm was cool btw, transfusion is dumb, the spend permanent life to heal life does not belong on a path that tries desperately to avoid combat. increasing base heal by 1 was a cute gesture.
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healers are not fun mechanically, they don't have terribly interesting skills, they don't steal the spotlight as much as front line fighters, or stop and do dramatic scenes like a magus, and the things they do they don't do terribly well, they are just the only one that does them.
so why is it that when people finally play a healer they never quit? why do people play the path at all?
because healers are the most psychologically rewarding path to play, they are required, they are called upon, they are needed, and people shout "healer!" it plays upon a part of the human brain, its very nice to have people specifically need or require you. if you want that, play a healer.