Several armored dwarves usher you into a flat, broad tent. You spot several chests filled with gold and jewels, and more guards. A dwarf whose armor shines with diamonds steps forward. ”I am Ondyaw Diamondsmither, and you best have a good reason for being here.”
You explain you are looking for bandits who took hostages who might have come this way.
Ondyaw shrugs. “My men spotted a group sneaking furtively in the forest that edges this field not long ago, but when we approached, they were gone, and they left no tracks. Trust me. My scouts are good woodsmen. These people were better. The only person I’ve ever met who could cover their tracks so quickly was faeborn. I have no idea who they were, or if they had hostages, or their wellbeing. We didn’t get a good look. Unfortunately, I cannot spare men to look for them. I have security issues here.” He points to his gold, then thinks for a minute. “But, I might be able to spare an item, if you can prove you can handle it, and if you return it later.” He produces a writ for temporary ownership, which he prompts you to sign, or at least ‘x’. If you can read, it's a lot of legalese about broken bones.
He lets you take one of these only for the duration of this adventure. They are all obviously magical. Ondyaw refuses to give details to the ignorant, but if you have the Identify Magic Item skill, you may read all the hidden texts (before deciding).
Take
one only (and only if you have the skill):
If you are a Craftsman, you may take the Crystal Dowsing Rod.
If you have the Disguise skill, you may take the Metal Mask.
If you are an Alchemist/Wizard you may take a potion:
If you have the Healing Skill, you may take a pouch of herbs:
If you can Read Write, you may take a stone. It's inscribed with runes.
If you are a Diplomat or have the Allegiance skill, you may convince him to lend you one of the above items, even without the appropriate matching skill. Likewise, using Mimic will let you take the item of your choice.
He seems to have multiples of the items, except for the mask and dowsing rod, if multiple people visit. Once you choose, Ondyaw opens the tent flap and guards usher you out. “I will give you one last bit of advice,” he says. “Don’t trust the elves. They are up to something.”