Potions
Posted: Mon Nov 17, 2014 9:35 pm
I don't want to create multiple posts for each one so here we go.
Camouflage - Just make this a one time use of disguise that lasts for 1-4 hours. I'm not certain on the duration but it should have one in that range. As is any smart person will just search anyone for a disguise taking 2 minutes, knowing that the position exists. It also only works for one discipline. Pretty limited.
Purify the Body - The drawback on this potion is just so terrible. No one wants to use it. Please just remove the restriction, move regrow limb (which really should not be a master level potion) to advanced and move this potion to master.
Regrow Limb - Move to Advanced.
Strength of the Defender - As per Matt's suggestion. Bump this up to advanced.
Feral Instinct - So many drawbacks, so many that in the rare case people use the potion they do so incorrectly. Please remove it and replace it with something else. Like...
Hardening (Basic) - Increases the hardness of a shield this is poured on by 5 until the end of combat/scene.
Camouflage - Just make this a one time use of disguise that lasts for 1-4 hours. I'm not certain on the duration but it should have one in that range. As is any smart person will just search anyone for a disguise taking 2 minutes, knowing that the position exists. It also only works for one discipline. Pretty limited.
Purify the Body - The drawback on this potion is just so terrible. No one wants to use it. Please just remove the restriction, move regrow limb (which really should not be a master level potion) to advanced and move this potion to master.
Regrow Limb - Move to Advanced.
Strength of the Defender - As per Matt's suggestion. Bump this up to advanced.
Feral Instinct - So many drawbacks, so many that in the rare case people use the potion they do so incorrectly. Please remove it and replace it with something else. Like...
Hardening (Basic) - Increases the hardness of a shield this is poured on by 5 until the end of combat/scene.