Arks thread of tough love and abuse #11 weapon/shield sizes
Posted: Sat Jul 19, 2014 6:05 pm
its time we get down to the gritty nitty
suggested weapon size chart
naught - 1 foot = coreless throwing
1 foot - 2 foot = tiny (daggers, natural weapons)
2 foot - 3 foot = short (short swords, etc.)
3 foot - 4 foot = long (long, hand and a half, 2handed)
4 foot - max = x-long (pikes, pole arms, etc.)
as it stands now the current system is wonky (no consistency, some sizes are not listed) this one has been suggested and is easy as heck to follow as its in increments of feet, as well as brings up the size of small weapons to a SAFE combat length. (currently at best your charging half the time trying to use current tiny weapons)
also as far as shields go, can we just have a set size for large, medium, and small shields (as well as a bucker as there is one skill in the entire game that mentions them) that way it is easy for everyone to make and pick up shields on the battlefield. (currently if you pick up someone else shield you could be cheating based on size rules) it would also be easy for staff to check, you have a max size template and simple put the shield against it.
or if we are going to be complicated and base shields on a specific person, I think weapons should be brought in line with that and be based on a person to person basis (sounds silly doesn't it ) needless to say I think everyone needs to be under the exact same rules as everyone else and that its just too complicated to have mechanics based on individual people.
I recommend shields as follows (adjustments can be made obviously)
Heavy: 2 foot wide max, 3 foot tall max, 15 shield health base, increases armor category by 1. (medium becomes heavy, etc.)
Medium: removed
Light: 1 foot wide max, 1 1/5 foot tall max, 10 shield health base, does not increase armor category.
please discuss.
suggested weapon size chart
naught - 1 foot = coreless throwing
1 foot - 2 foot = tiny (daggers, natural weapons)
2 foot - 3 foot = short (short swords, etc.)
3 foot - 4 foot = long (long, hand and a half, 2handed)
4 foot - max = x-long (pikes, pole arms, etc.)
as it stands now the current system is wonky (no consistency, some sizes are not listed) this one has been suggested and is easy as heck to follow as its in increments of feet, as well as brings up the size of small weapons to a SAFE combat length. (currently at best your charging half the time trying to use current tiny weapons)
also as far as shields go, can we just have a set size for large, medium, and small shields (as well as a bucker as there is one skill in the entire game that mentions them) that way it is easy for everyone to make and pick up shields on the battlefield. (currently if you pick up someone else shield you could be cheating based on size rules) it would also be easy for staff to check, you have a max size template and simple put the shield against it.
or if we are going to be complicated and base shields on a specific person, I think weapons should be brought in line with that and be based on a person to person basis (sounds silly doesn't it ) needless to say I think everyone needs to be under the exact same rules as everyone else and that its just too complicated to have mechanics based on individual people.
I recommend shields as follows (adjustments can be made obviously)
Heavy: 2 foot wide max, 3 foot tall max, 15 shield health base, increases armor category by 1. (medium becomes heavy, etc.)
Medium: removed
Light: 1 foot wide max, 1 1/5 foot tall max, 10 shield health base, does not increase armor category.
please discuss.