Arks thread of tough love and abuse #9 control skills
Posted: Tue May 27, 2014 3:36 am
primarily skills like charm and dominate, but that idea in general (in relation to any larp)
I personally don't like the idea of effects that force a person that came to have their own good time and play their character to play someone else's game because of a skill effect. so I much prefer the negative effects to be fast and obvious, such as:
Fear! for how long? 10 seconds! go!
Root! for how long? 10 seconds! go!
obvious, easy to keep track of, etc.
personally in this system we have:
Charm! which one? pacify! what does that one do? this! for how long? depends! (scene slowly breaks down around you)
(btw why do we even prefix them with charm? why not just pacify! dominate! mesmerize! etc.?)
so if you had to come up with an idea of what "Charm!" could do, has to be simple, only last for 10 seconds, and preferably not include any more words or suffixes other then the initial call of "Charm!" what do you think you could come up with?
I personally don't like the idea of effects that force a person that came to have their own good time and play their character to play someone else's game because of a skill effect. so I much prefer the negative effects to be fast and obvious, such as:
Fear! for how long? 10 seconds! go!
Root! for how long? 10 seconds! go!
obvious, easy to keep track of, etc.
personally in this system we have:
Charm! which one? pacify! what does that one do? this! for how long? depends! (scene slowly breaks down around you)
(btw why do we even prefix them with charm? why not just pacify! dominate! mesmerize! etc.?)
so if you had to come up with an idea of what "Charm!" could do, has to be simple, only last for 10 seconds, and preferably not include any more words or suffixes other then the initial call of "Charm!" what do you think you could come up with?