Updates and changes for 2014
Posted: Fri Feb 28, 2014 2:38 am
Core Rulebook - http://www.winterhavenlarp.com/Final-Ha ... k-2012.pdf
Expansion Rulebook - http://www.winterhavenlarp.com/final-ha ... 2012v1.pdf
Combined Rulebook - http://www.winterhavenlarp.com/Final-Ha ... n-2012.pdf
Character sheet with editable fields - http://www.winterhavenlarp.com/Final-Ha ... fields.pdf
(Thanks to Art for all these wonderful links!)
Along with these rulebooks are a few changes. Due to the fact we are currently working on revamping the look of the rulebook, we decided not to re-edit again and are just going to post the errata here and have sheets available at the events.
Errata
Level 1 Craftsman – “Repair” - Charged skill - The Craftsman can repair armor points and Structure points. It takes the Craftsman 30 Seconds to repair 1 point of Armor (This has no effect on Combat Reflexes). Armor phys-reps do not need to be removed before repairing. A Craftsman can also repair damage done to Buildings and Doors, the better the Craftsman the more they can repair. A Craftsman can repair Structure points at a rate of 1 SP per 3 Minutes. If the structure they are attempting to repair is being struck or damaged then the Craftsman is disrupted and must restart their count.
Level 3: Create Basic Items – Timed skill
The Craftsman can create weapons and armor. Please see the Craftsman section on page 63 for an explanation on item creation. To create any items beyond those listed in the Craftsman section a player will need to have a GM approved in-game recipe for how to create that item. In addition a Craftsman of this level reduces the time it takes to repair an Armor point with the Level 1 “Repair” skill by 5 seconds.
Wizard spell - Counterspell
Type – Rite
Time to Cast – Instant
Effect - If a game stop is called for a spell effect you may spend 1 LP during the game stop to counter the effect.
Re-load - 10 minutes
Hunter and Gatherer--Savage
Level 3: No Stone Unturned – Between events
When purchasing higher Wealth levels this skill counts as 3 Food towards your goal.
Ga'Vin
Level 3: Survival - Between events
When purchasing higher Wealth levels this skill counts as 2 Supplies and 1 Cloth towards your goal.
Also characters will no longer be gaining a x3 multiplier to their Personal Income at level 100 or a x4 multiplier at level 200. Instead 2 new Perks have been added -
Perk - "Filthy Rich" - When your character reaches level 100 your Personal income modifier increases from x2 to x3.
Perk - "Filthy Stinking Rich" - When your character reaches level 200 your Personal income modifier increases from current to x4.
(For note at either the One-day event or the 1st full event you play a character since this change you may swap out an existing Perk or Perks for either or both of these Perks).
Just as a reminder at Final Haven only, characters will automatically be checked-out at the "Common" Wealth level for free each event. If a character wishes to they may still purchase higher Wealth levels by paying the appropriate cost from the chart in the rulebook.
Expansion Rulebook - http://www.winterhavenlarp.com/final-ha ... 2012v1.pdf
Combined Rulebook - http://www.winterhavenlarp.com/Final-Ha ... n-2012.pdf
Character sheet with editable fields - http://www.winterhavenlarp.com/Final-Ha ... fields.pdf
(Thanks to Art for all these wonderful links!)
Along with these rulebooks are a few changes. Due to the fact we are currently working on revamping the look of the rulebook, we decided not to re-edit again and are just going to post the errata here and have sheets available at the events.
Errata
Level 1 Craftsman – “Repair” - Charged skill - The Craftsman can repair armor points and Structure points. It takes the Craftsman 30 Seconds to repair 1 point of Armor (This has no effect on Combat Reflexes). Armor phys-reps do not need to be removed before repairing. A Craftsman can also repair damage done to Buildings and Doors, the better the Craftsman the more they can repair. A Craftsman can repair Structure points at a rate of 1 SP per 3 Minutes. If the structure they are attempting to repair is being struck or damaged then the Craftsman is disrupted and must restart their count.
Level 3: Create Basic Items – Timed skill
The Craftsman can create weapons and armor. Please see the Craftsman section on page 63 for an explanation on item creation. To create any items beyond those listed in the Craftsman section a player will need to have a GM approved in-game recipe for how to create that item. In addition a Craftsman of this level reduces the time it takes to repair an Armor point with the Level 1 “Repair” skill by 5 seconds.
Wizard spell - Counterspell
Type – Rite
Time to Cast – Instant
Effect - If a game stop is called for a spell effect you may spend 1 LP during the game stop to counter the effect.
Re-load - 10 minutes
Hunter and Gatherer--Savage
Level 3: No Stone Unturned – Between events
When purchasing higher Wealth levels this skill counts as 3 Food towards your goal.
Ga'Vin
Level 3: Survival - Between events
When purchasing higher Wealth levels this skill counts as 2 Supplies and 1 Cloth towards your goal.
Also characters will no longer be gaining a x3 multiplier to their Personal Income at level 100 or a x4 multiplier at level 200. Instead 2 new Perks have been added -
Perk - "Filthy Rich" - When your character reaches level 100 your Personal income modifier increases from x2 to x3.
Perk - "Filthy Stinking Rich" - When your character reaches level 200 your Personal income modifier increases from current to x4.
(For note at either the One-day event or the 1st full event you play a character since this change you may swap out an existing Perk or Perks for either or both of these Perks).
Just as a reminder at Final Haven only, characters will automatically be checked-out at the "Common" Wealth level for free each event. If a character wishes to they may still purchase higher Wealth levels by paying the appropriate cost from the chart in the rulebook.