Final Haven changes for 2014
Posted: Thu Jan 16, 2014 7:46 pm
News of our demise has been greatly exaggerated...
Yes, a rumor made it back to me that Final Haven will not be running any events this year. I quickly asked around to see if that were true, as I had already sunk a bit of change into reserving sites for this year's events. Fortunately, no one I asked knew anything of us not running this year either so I assume we're still on!
There will however be some changes. After surviving, by my count, forty-three apocalypses over the past fourteen years (and that doesn't even count the Joining), it's time for the fine citizens of Haven to have a break. We will be fast forwarding the game five years following the one day event. We plan on using the one day event to give the Master stuff a little bit more of a satisfying conclusion (yeah we weren't thrilled with it either) without undermining anything that had happened up to this point, and without backtracking in any way. We then plan to never use the words master, red, or tear in the future, which may prove difficult but we will see how it goes. Our other goal of the one day will be to effectively write out Korrigan, as Taki will be joining our staff for this upcoming season.
Following the one day, Haven will then enjoy a period of prosperity and growth. This will involve significant, yet to be disclosed changes to the economic system and related disciplines. One change I will disclose is that during a time of prosperity, resources are more abundant and thus starvation much less common. We will therefore be removing starvation and the fight for survival from the game (you're welcome, Josh). This is not to say that resources are going away, only the idea that there isn't enough to go around. This will be replaced in some form with different ways/things to spend money on. Our goal is to make a simple and accessible system that also doesn't cause Jared to lose any more beauty sleep. He simply can't afford it.
What you will want to do is advance your character's story. Does your character own land (or a ship)? Are there new people they have met? Are their goals altered in some way? If you submit it to us, we will integrate it into the story and approve what you have with or without modifications, depending upon how crazy you get.
Why are we doing this? Because at some point, peace has to win, at least for awhile. It also provides a clean break, allowing us to create new characters, new story lines, new everything.
Uh, but what about my character who also plays over at winter haven? We're working on that. The two chapters talk. No really.
What if I'm the queen? Shouldn't I have some say about what it looks like in five years? Yeah probably, we'll talk at the one day
What if I was trying to assassinate the queen in a carefully staged four year plan? Make it a five year plan and skip to the end.
Do I get five years worth of character points to spend? No.
Why? Because.
Because why? Because I said so.
Would you reconsider? Well I would have, but then you started nagging. Now it's definitely a no!
Any other questions/comments/concerns?
Yes, a rumor made it back to me that Final Haven will not be running any events this year. I quickly asked around to see if that were true, as I had already sunk a bit of change into reserving sites for this year's events. Fortunately, no one I asked knew anything of us not running this year either so I assume we're still on!
There will however be some changes. After surviving, by my count, forty-three apocalypses over the past fourteen years (and that doesn't even count the Joining), it's time for the fine citizens of Haven to have a break. We will be fast forwarding the game five years following the one day event. We plan on using the one day event to give the Master stuff a little bit more of a satisfying conclusion (yeah we weren't thrilled with it either) without undermining anything that had happened up to this point, and without backtracking in any way. We then plan to never use the words master, red, or tear in the future, which may prove difficult but we will see how it goes. Our other goal of the one day will be to effectively write out Korrigan, as Taki will be joining our staff for this upcoming season.
Following the one day, Haven will then enjoy a period of prosperity and growth. This will involve significant, yet to be disclosed changes to the economic system and related disciplines. One change I will disclose is that during a time of prosperity, resources are more abundant and thus starvation much less common. We will therefore be removing starvation and the fight for survival from the game (you're welcome, Josh). This is not to say that resources are going away, only the idea that there isn't enough to go around. This will be replaced in some form with different ways/things to spend money on. Our goal is to make a simple and accessible system that also doesn't cause Jared to lose any more beauty sleep. He simply can't afford it.
What you will want to do is advance your character's story. Does your character own land (or a ship)? Are there new people they have met? Are their goals altered in some way? If you submit it to us, we will integrate it into the story and approve what you have with or without modifications, depending upon how crazy you get.
Why are we doing this? Because at some point, peace has to win, at least for awhile. It also provides a clean break, allowing us to create new characters, new story lines, new everything.
Uh, but what about my character who also plays over at winter haven? We're working on that. The two chapters talk. No really.
What if I'm the queen? Shouldn't I have some say about what it looks like in five years? Yeah probably, we'll talk at the one day
What if I was trying to assassinate the queen in a carefully staged four year plan? Make it a five year plan and skip to the end.
Do I get five years worth of character points to spend? No.
Why? Because.
Because why? Because I said so.
Would you reconsider? Well I would have, but then you started nagging. Now it's definitely a no!
Any other questions/comments/concerns?