Ark: thread of tough love and abuse #1
Posted: Thu Jul 11, 2013 6:23 pm
****DISCLAIMER**** roleplaying and character concept trump all, if you want to roleplay a level 1 old man with no skills to speak of because you think it would be fun then I urge you to do just that. this is just mechanical breakdown and personal observation and opinion. I urge you to disagree and do whatever you please.
what do you prefer?
-tough love
-abuse
I have not done one of these in a while so I figured I would get around to it. I consider it a kind of "state of the game". in my unique position I have been able to see nearly ever position of this game, its system, its lore, etc. I also have a deep love of games of all kinds, their mechanics, their successes, and their faults (except for sports games as I find them boring)
Paths:
-Healer:
thanks to recent changes to them and the ability to be uninterruptable given the right set of skills I think they are in a great place right now. I realize it is a role not given much credit but I think I can safely say that without healers we would all be dead not much else to say here, I think they're great
-Empath:
outshined by rogue because both are burst DPS classes with built in utility with not much survivability. because of this people prefer the better of the two, in this case rogue. I will go over that better in the rogue details but for now empath. they are required to raise dead thus making them a necessity though not preferred, the fact they can throw their damage is both a boon and a loss. they get fantastic offensive utility skills in the form of magic fear and magic lash at advanced, and shatter and magic sleep at master. to balance this out they melt in close up fights but should have the tools to escape. . .maybe.
-Sage:
A personal favorite, and second best melee path in the game, but brings SOOO much more to everything else then a fighter. if you want to play a fighter but think it might be boring, play a sage! as a sage you can get nearly as many combat reflexes as a fighter, the same armor as a fighter, your choice of a shield or two weapons (a fighter cannot) what do you trade? you don't have rage, but that's a good thing, and you don't have Parry. . .that would be bad, but is not that bad these days. what do you get? the utility, versatility, and plot solving powers of a god! some minor downsides include a knockout at advanced that serves only to be swapped out for something else. a damage steroid that's borderline useless. and too many good master level skills. . .but that's a good problem.
-Jack of all trades:
MASTER OF NONE. great addition to the game, many a good skill choice, awesome versatility. . .please choose a different path unless you ABSOLUTLY want to play this one.
-Wizard:
very fun skills. great team play through potions. and can be quite the show stopper with their massive spells. however personally, potions are like crafters in MMO's, they spend a lot of their time doing nothing just to help the group. and even with the recent spell changes to wizards I still find that they just don't do enough in a combat to be effective, and provide no down time benefit like a sage or healer. if you really want a few spells or potions I would recommend picking a different path and picking the arcanist discipline. but if you really want to play a master wizard or alchemist, who can bend the will of time and create storms of magic, no other class comes close.
-Warrior:
. . .you are soak, get up their and soak it. . .good job. . .what you were expecting to do more? HA! your fully healed so get back up there and soak it. . .see you again in a few seconds.
-Rogue: OP
just in front of empath as best burst DPS class we have the Rogue. now many people mistake empath for having the best burst because of the higher numbers (30 magic and above) however the empath has a lot of wasted time, and even the 30 does not allow you to move, and battle is a very fast and fluid thing. here is a basic tip. too much time for extra damage is bad, the bigger the count per damage the bigger the waste, especially when your attack you spent the last minute and a half prepping and charging gets resisted -_- rogue is in the sweet spot of charge time/ damage ratio. with the added bonus being the multitude of ways it can further increase its damage and decrease its charge times. so better burst then empath. . .how about survivability? respectable medium armor. the ability to duel wield for close problems, a hamstring for escape. the best spell and missile avoidance skills in the game being dodge, dive for cover, and the ability to even evade lash. they also have the negligible ability to knockout, useless without vorpal, and pick locks and deal with traps, I guess it cannot all be great, but at least you can swap those skills out.
in summary its this great blend of burst, evades, damage, survivability, and utility that make rogues the king they are today. just like in armored warfare of today as we discovered tanks with nothing but armor being useless (warriors) and tanks having great guns but no armor being obsolete (empaths) we created a great combination of both, the MBT or main battle tank (Rogue). . .OP
In summation: this is all my personal opinion and should be treated as such. and as such you have the ability to completely disagree with and ignore it. . .just as I can your opinion
-ARK!!!!!
what do you prefer?
-tough love
-abuse
I have not done one of these in a while so I figured I would get around to it. I consider it a kind of "state of the game". in my unique position I have been able to see nearly ever position of this game, its system, its lore, etc. I also have a deep love of games of all kinds, their mechanics, their successes, and their faults (except for sports games as I find them boring)
Paths:
-Healer:
thanks to recent changes to them and the ability to be uninterruptable given the right set of skills I think they are in a great place right now. I realize it is a role not given much credit but I think I can safely say that without healers we would all be dead not much else to say here, I think they're great
-Empath:
outshined by rogue because both are burst DPS classes with built in utility with not much survivability. because of this people prefer the better of the two, in this case rogue. I will go over that better in the rogue details but for now empath. they are required to raise dead thus making them a necessity though not preferred, the fact they can throw their damage is both a boon and a loss. they get fantastic offensive utility skills in the form of magic fear and magic lash at advanced, and shatter and magic sleep at master. to balance this out they melt in close up fights but should have the tools to escape. . .maybe.
-Sage:
A personal favorite, and second best melee path in the game, but brings SOOO much more to everything else then a fighter. if you want to play a fighter but think it might be boring, play a sage! as a sage you can get nearly as many combat reflexes as a fighter, the same armor as a fighter, your choice of a shield or two weapons (a fighter cannot) what do you trade? you don't have rage, but that's a good thing, and you don't have Parry. . .that would be bad, but is not that bad these days. what do you get? the utility, versatility, and plot solving powers of a god! some minor downsides include a knockout at advanced that serves only to be swapped out for something else. a damage steroid that's borderline useless. and too many good master level skills. . .but that's a good problem.
-Jack of all trades:
MASTER OF NONE. great addition to the game, many a good skill choice, awesome versatility. . .please choose a different path unless you ABSOLUTLY want to play this one.
-Wizard:
very fun skills. great team play through potions. and can be quite the show stopper with their massive spells. however personally, potions are like crafters in MMO's, they spend a lot of their time doing nothing just to help the group. and even with the recent spell changes to wizards I still find that they just don't do enough in a combat to be effective, and provide no down time benefit like a sage or healer. if you really want a few spells or potions I would recommend picking a different path and picking the arcanist discipline. but if you really want to play a master wizard or alchemist, who can bend the will of time and create storms of magic, no other class comes close.
-Warrior:
. . .you are soak, get up their and soak it. . .good job. . .what you were expecting to do more? HA! your fully healed so get back up there and soak it. . .see you again in a few seconds.
-Rogue: OP
just in front of empath as best burst DPS class we have the Rogue. now many people mistake empath for having the best burst because of the higher numbers (30 magic and above) however the empath has a lot of wasted time, and even the 30 does not allow you to move, and battle is a very fast and fluid thing. here is a basic tip. too much time for extra damage is bad, the bigger the count per damage the bigger the waste, especially when your attack you spent the last minute and a half prepping and charging gets resisted -_- rogue is in the sweet spot of charge time/ damage ratio. with the added bonus being the multitude of ways it can further increase its damage and decrease its charge times. so better burst then empath. . .how about survivability? respectable medium armor. the ability to duel wield for close problems, a hamstring for escape. the best spell and missile avoidance skills in the game being dodge, dive for cover, and the ability to even evade lash. they also have the negligible ability to knockout, useless without vorpal, and pick locks and deal with traps, I guess it cannot all be great, but at least you can swap those skills out.
in summary its this great blend of burst, evades, damage, survivability, and utility that make rogues the king they are today. just like in armored warfare of today as we discovered tanks with nothing but armor being useless (warriors) and tanks having great guns but no armor being obsolete (empaths) we created a great combination of both, the MBT or main battle tank (Rogue). . .OP
In summation: this is all my personal opinion and should be treated as such. and as such you have the ability to completely disagree with and ignore it. . .just as I can your opinion
-ARK!!!!!