warriors and thier role (its going to be a good one :P)
Posted: Tue Aug 21, 2012 6:34 pm
most of the paths have clear ideas behind them, and skills to follow up on them. warrior actually confuses me a little when i think about it, and i will explain a little.
**this is not a path v path thread**
**Role Playing comes first, these are just tips and opinions, build YOUR character the way you want to**
warrior is confused because alot of its skills contradict each other, more so than any other path (sage is a little wonky but i think it ran out of ideas) the mian problem is warriors are kind of split on your classic warrior premise:
offense or defense?
cant have both maxed or that would be broken. so warriors own skills kind of mess with itself
hold ground vs resist root/slick effects:
on one hand we have a skill that plants you in place and you cannot move on pain of death, on the other hand a skill that keeps you moving when others would not. if its not clear wich one i like RESIST ROOT/SLICK mobility is a great skill.
hold ground increases your defense but restricts your offense (enemy could just walk away, then your doing nothing) but when it is usefull im sure it is very good (sitting in a doorway)
deffensive matrix:
cut all offensive action to die slower. at least do some damage before you die so the next person has a weaker monster to fight, please dont use this skill.
parry/avoid blow:
warriors best skill, great for those melee fight but not a cure all. your best bet is to try to simply not get hit in the first place, you dont know if that hit is going to be a 5 crush you could parry, or a sleep that is going to just put you down. also if you are getting hit with crush run or kill the target as fast as you can, crush will always do SOME damage, its far more lethal then vorpal.
rage/weapon focus:
loose all skill related defense to gain a better offense, i dont recomend this skill. better to swing less and have access to parry in case you get hit with a big melee call. same thing for weapon focus, as a warrior you should be using two weapons or sword and board, both are better offense and defense.
soak:
as a warrior you can wear full heavy armor = 3 per location x 4 location = 12 armor, as well as getting combat reflexes every level of warrior for 6 total, and 3 more life for 21 soak from path and armor. however it is important to remember that soak is not for simply taking hits until you drop, you should try to avoid hits in the first place, you will last longer, and the healers will thank you for it
that does it for basics, ideas, tips, and tricks to be on the below post.
**this is not a path v path thread**
**Role Playing comes first, these are just tips and opinions, build YOUR character the way you want to**
warrior is confused because alot of its skills contradict each other, more so than any other path (sage is a little wonky but i think it ran out of ideas) the mian problem is warriors are kind of split on your classic warrior premise:
offense or defense?
cant have both maxed or that would be broken. so warriors own skills kind of mess with itself
hold ground vs resist root/slick effects:
on one hand we have a skill that plants you in place and you cannot move on pain of death, on the other hand a skill that keeps you moving when others would not. if its not clear wich one i like RESIST ROOT/SLICK mobility is a great skill.
hold ground increases your defense but restricts your offense (enemy could just walk away, then your doing nothing) but when it is usefull im sure it is very good (sitting in a doorway)
deffensive matrix:
cut all offensive action to die slower. at least do some damage before you die so the next person has a weaker monster to fight, please dont use this skill.
parry/avoid blow:
warriors best skill, great for those melee fight but not a cure all. your best bet is to try to simply not get hit in the first place, you dont know if that hit is going to be a 5 crush you could parry, or a sleep that is going to just put you down. also if you are getting hit with crush run or kill the target as fast as you can, crush will always do SOME damage, its far more lethal then vorpal.
rage/weapon focus:
loose all skill related defense to gain a better offense, i dont recomend this skill. better to swing less and have access to parry in case you get hit with a big melee call. same thing for weapon focus, as a warrior you should be using two weapons or sword and board, both are better offense and defense.
soak:
as a warrior you can wear full heavy armor = 3 per location x 4 location = 12 armor, as well as getting combat reflexes every level of warrior for 6 total, and 3 more life for 21 soak from path and armor. however it is important to remember that soak is not for simply taking hits until you drop, you should try to avoid hits in the first place, you will last longer, and the healers will thank you for it
that does it for basics, ideas, tips, and tricks to be on the below post.