Good
I liked the balancing of the combats. none seemed over powered or to easy.
The final battle wes almost perfectly mixed of risk/threat and challenge.
I was pleased to see the shatter ability used more than I have seen it in the past.
The culture and tech level of the world setting was neither too much or too bland.
I very very much enjoyed the vreative and interesting items and elixers that were available.
I also really liked the herb/flag snipe hunt.
Kiel was in charge so RP was abundent and high quality as with anything he has creative input in.
food at the traveler was comebable considering the nature of providing that service to a ratty band of LARPers with no advance info and how many to prep for.
Getting to see players that haven made an appearence in a while...coolness.
Bad
I thought the use of Shatter by weapon strike, in a cave setting where everyone tends to be easy to hit, made it more of a threat than its intended to be due to the high chance of getting a hit. I will note that it wasnt used often however.
I was hertily unsettled by that band of horned and loud PC played by those new guys. Musty just be BRads friends always being so creepy or something....just sayin...
I didnt see how the paper money came into town, so it seems to me the rewards for the event were not very spread out. But I do acknowledge that could be a perceptual issue.
Keil...get a hair cut...sheesh.
I think the herb thing could use some minor adjustments like better looking props and a more RP friendly indentification system where the PCs dont need to travel to MC if they have the right skill(s)
Late check in = BAD...nuff said
ANOTHER event with in between stuff not ready=sad face. Yes I know there are plans to catch everyone up and compensate...in some wierd and twisted manner I am sure knowing the task master of the project.
Rodents/racoons on my duffel eating my granola bars......*rolls up paper* NO! Bad wild life!
THE HILL...nuff said
Might add more later as they occure to me.....[/u][/b]