Mechanics of Wilderness Survival?
Posted: Sat Oct 29, 2011 11:03 am
Hey everybody, I have a question.
Aside from the tags you get at check-in, is there any mechanical in-game benefit to the "halves travel time" part of Wilderness Survival?
Was there ever one, or has there ever been a thought to describe one?
I think it would be cool to have something exist.
Like for instance, how about something kind of like the Valken'Vi skill that resets the scene? But instead, if you are alone as a PC (or all other PC there have the skill) and are ambushed by NPC monsters, you can somehow force the NPCs to only be able to walk in-game, while you are free to run?
Or something as simple as the half travel time translating into using the scout skill in 7 1/2 minutes, not 15? Like how a valken'Vi can drop time from their Investigate.
Aside from the tags you get at check-in, is there any mechanical in-game benefit to the "halves travel time" part of Wilderness Survival?
Was there ever one, or has there ever been a thought to describe one?
I think it would be cool to have something exist.
Like for instance, how about something kind of like the Valken'Vi skill that resets the scene? But instead, if you are alone as a PC (or all other PC there have the skill) and are ambushed by NPC monsters, you can somehow force the NPCs to only be able to walk in-game, while you are free to run?
Or something as simple as the half travel time translating into using the scout skill in 7 1/2 minutes, not 15? Like how a valken'Vi can drop time from their Investigate.