Logistic Changes at NPC camp
Posted: Thu Oct 13, 2011 2:17 am
We at FH want to make sure we provide the very best entertainment to our customers and have decided to implement the following logistic changes regarding NPC camp. The objective of these changes is as follows
1) Increase response time for anyone who needs to go to NPC camp
2) Increase the number of NPC's in the field so we can provide more and better plots
3) Make the world feel more believable
4) Ensure that we continue to have a living breathing world that is flexible and not scripted.
Changes
1) We will be putting a white board outside of NPC camp. If you are looking for a particular NPC then please put your name, where you would like to meet, an approximate time (please give an hour or so), and the NPC and we will do out best to get the NPC there around that time. We do not promise this will happen. People are busy, they have family and fields to tend to, perhaps he or she is traveling. We will promise to have a reason if the NPC does not show..maybe it will even turn into a plot. Note: If this is too open an idea we could provide a box and slips of paper that you drop into the box.
2) We will be doing our best to schedule recurring NPC's (plot relevant or not) into game. We will definitely have plot relevant NPC's coming into game semi frequently so this should help reduce the need to schedule NPC's as explained in "change one".
3) NPC camp will not stay open 24 hours a day. We will be closing it frequently so our NPC's don't end up manning it all the time. We will come up with a pseudo schedule so you have some expectation of when NPC camp will be open or close.
4) Check in will stop about a half hour before game on and will start back up about a half hour after game on. During this time you should not be at NPC camp.
5) We will have the in-game meeting another place than NPC camp so look for a followup post. This is so we can get our NPC's into game.
6) We encourage sagy people to ask your questions to the GM's when they are out and about at appropriate times i.e when they are coming or going/when the scene is over, bla bla. We will institute some kind of in game signal such as "Could I please speak to you for a moment alone" This will be an ingame way of telling the GM you need to ask an OOG question. THE NPC may respond "not yet", but will follow up as soon as he or she is able.
7) The territory of Haven (not the village) is LARGE..VERY VERY Large, in fact we estimate it to be approximately 65 square miles which is roughly the size of Detroit and metro area. Traveling by horse can take hours and hours to do, so we are asking that any traveling you wish to do is done between events. If necessary we will have a mini RP session with you at game on. This allows us to schedule such things into our agenda
PLEASE PLEASE post any questions you have regarding these changes and we will do our best to answer them.
Thanks
1) Increase response time for anyone who needs to go to NPC camp
2) Increase the number of NPC's in the field so we can provide more and better plots
3) Make the world feel more believable
4) Ensure that we continue to have a living breathing world that is flexible and not scripted.
Changes
1) We will be putting a white board outside of NPC camp. If you are looking for a particular NPC then please put your name, where you would like to meet, an approximate time (please give an hour or so), and the NPC and we will do out best to get the NPC there around that time. We do not promise this will happen. People are busy, they have family and fields to tend to, perhaps he or she is traveling. We will promise to have a reason if the NPC does not show..maybe it will even turn into a plot. Note: If this is too open an idea we could provide a box and slips of paper that you drop into the box.
2) We will be doing our best to schedule recurring NPC's (plot relevant or not) into game. We will definitely have plot relevant NPC's coming into game semi frequently so this should help reduce the need to schedule NPC's as explained in "change one".
3) NPC camp will not stay open 24 hours a day. We will be closing it frequently so our NPC's don't end up manning it all the time. We will come up with a pseudo schedule so you have some expectation of when NPC camp will be open or close.
4) Check in will stop about a half hour before game on and will start back up about a half hour after game on. During this time you should not be at NPC camp.
5) We will have the in-game meeting another place than NPC camp so look for a followup post. This is so we can get our NPC's into game.
6) We encourage sagy people to ask your questions to the GM's when they are out and about at appropriate times i.e when they are coming or going/when the scene is over, bla bla. We will institute some kind of in game signal such as "Could I please speak to you for a moment alone" This will be an ingame way of telling the GM you need to ask an OOG question. THE NPC may respond "not yet", but will follow up as soon as he or she is able.
7) The territory of Haven (not the village) is LARGE..VERY VERY Large, in fact we estimate it to be approximately 65 square miles which is roughly the size of Detroit and metro area. Traveling by horse can take hours and hours to do, so we are asking that any traveling you wish to do is done between events. If necessary we will have a mini RP session with you at game on. This allows us to schedule such things into our agenda
PLEASE PLEASE post any questions you have regarding these changes and we will do our best to answer them.
Thanks