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Poll on Alchemy
Posted: Sun Jul 31, 2011 8:09 pm
by GM_Chris
How do you view alchemy
Posted: Sun Jul 31, 2011 8:17 pm
by Wyrmwrath
Well none of those fit.
Here is my vote:
"Alchemy is a branch of mytical knowledge that a skilled practioner to use to combine mundane and magicly latent ingrediants in brews/eliqers/potions/salves that convey effects similar to magic and on occasion effects laden with magical energies when consumed/used"
Posted: Sun Jul 31, 2011 8:26 pm
by Lady Lucindre
I'd call that choice 3 Brian.
Posted: Sun Jul 31, 2011 8:39 pm
by Wyrmwrath
I do not think they need to be "tuned" to magic...just trained and knowledgable on the ingredients and the brewing processes.
Posted: Sun Jul 31, 2011 8:42 pm
by GM_Chris
Well if they need to be trained but not magically attuned then its choice 2, its like being a trained chef
Posted: Sun Jul 31, 2011 8:57 pm
by cole45
i like alchemy as spells in a bottle. just me.
Posted: Sun Jul 31, 2011 9:28 pm
by Wyrmwrath
Well if they need to be trained but not magically attuned then its choice 2, its like being a trained chef
I can see how you would say that, but I think trained chef doesnt convey the right non mundane quality. I think my responce would be between your second and third about half way...
Posted: Sun Jul 31, 2011 9:55 pm
by Ark
cole45 wrote:i like alchemy as spells in a bottle. just me.
^_^ this
Posted: Sun Jul 31, 2011 10:30 pm
by GM_Chris
You dont watch enough food network as good chef's do magical things and are way different than a line cook
Posted: Sun Jul 31, 2011 10:51 pm
by Torakhan
I have already voted, but thought I'd just add to the conversation with my own opinion:
I think that performing alchemy requires some bit of training and discipline. You don't have to be chosen by a Dragon to perform it, but you also need to be trained and take time to do it too.
To take mundane ingredients and prepare them in such a way as to produce a material that can do supernatural things should require a certain level of skill and devotion each day to a character. That is why it requires a section of one's available skillset to decide that you want to be able to create alchemical items.
Does a person have to be magically attuned? I don't think so.
Should anybody be able to throw some herbs into a pot and make a Regrow Limb potion? I don't think so either.
Does being an alchemist require someone to dedicate part of their lives that could otherwise be dedicated to something else in order to do alchemy (taking Alchemy as a path/etc. in order to do alchemy)? Yes.
Posted: Mon Aug 01, 2011 12:15 am
by Wyrmwrath
You dont watch enough food network as good chef's do magical things and are way different than a line cook
_________________
Chris
I know they are different, I know a few of both. But when people on the food network can make stuff that regrows limbs, mends flesh, or transforms people into creatures, on that day...I will study to become a chef....and call them alchemists.
Posted: Wed Aug 03, 2011 1:07 pm
by Wyrmwrath
I think the closest real world analogy to the archtypical alchemist is a world class brewmaster who has mastered the processes and has great knowledge ov the value and effect of ingredients, so can whip up a recepie he has run across or experiment to create his own.
The current system would be like that same brewmaster who can only ever make Guiness type beer, but never Budwiser type beer, even though he usses the same essential processes and ingredients. THATS why I think its silly.
Posted: Wed Aug 03, 2011 9:48 pm
by Lady Lucindre
*throws two copper into the pot*
He can learn how to make an ale, it's just going to take him a while. You don't take as long to learn how to make a lager so people aren't stuck at level zero making water for 6 years, but honestly, it probably would take as long to become as proficient. I also agree that swapping skills out at check-in wouldn't be OPed since there's really no foresight (Seer hint maybe?
). I would say that alchemists could swap something out once a year if they absolutely hated it, but then I enjoy trying to find utility in everything.
Is a mechanic for swapping out Path skills in the works? Discipline skills can be unlearned, which works for Arcanists, but not so much for Wizards.
Now I'm tempted to bring in my Healer/Alchemist to test this out...