Core Combat System
Posted: Tue Jul 19, 2011 2:54 am
CCS for short from now on.
It has always felt unfinished in the FH system to me. im am a very large D&D fan, in fact i missed this event to continue a Ravenloft campaign among other reasons. however, after looking over FH compared to other mechanics in other games i would like to point out, and attempt to fix some things i belive may need fixing/completing. I belive that given the proper fixes your characters Weapon choice could be an interactive choice that defines them, rather than a sword because you already had it.
1) Weapon sizes, in the current CCS this is overlooked and off all things feels the most unfinished to me. there are names for sizes over short and long, hand and a half, two handed, etc. but these function only as names and do nothing at all.
also the only skill that requires you to weild a weapon over "long" in the current CCS is pikeman Vorpal, and the pike Weapon focuses, i have for a long time tried to change this skill to either effect all bladed weapons regaurdless of size, but to no avail as it was:
(a bonus to an unweildy weapon size)
i therefore thought that it should then be changed to benifit any weapon over the leangth of long, such as but not restricted to a pike. also to no avail as:
(the discipline is called pikeman) really?
this is a good place to begin proposed ideas of a new CCS. rules should reflect the core reason of the change, example:
"vorpal, 15 count to swing a "5 vorpal" can be used by any waepon of Hand and a half or longer."
same idea to pikeman cap, allow people to use what they would like for there character, whilst still keeping the core rule enforced.
i also thought that the warrior skilll could be changed under this:
Weapon Spec, a warrior recives a stacking +1 bonus to weapon damage with any weapon over hand and a half length.
as well as giving benifits, there are also drawbacks. if anyone were to weild a weapon of hand and a half or longer, they could only weild that one weapon, no off hand and no shield. i actually had a thought, that if you had Weapon Spec, and Weapon Focus, and you wanted to use rage, you could only be in light armor or less, this fits in with the idea of a barbarian, berzerker, or the like.
this fits in with part 2
2) two weapon (2WF), two handed (2HF), sword and board (S&B), and single weapon (SW)
single weapon obviously does the least damage in most cases, this is usually the core weapons of sages or healers, people who want defense but dont fight, any warrior seriously considering combat would want to pick up either of the options above.
sword and board is obviously for one who forsakes offensive for defensive, and is also seen by healers and sages who plan to be in battle often, deffensive warriors will go here as well as a good shield can mitigate alot of damage.
2 weapon fighting is for those pirates and rouges out there, and most warriors as well, and gives very versatile bonuses, providing almost shield like deffense when needed, and when used offensivlydoubles your damage.
(yes it does, 1*2 =2, if your swinging two, and you now have 2 weapons, in the same time you are now swinging 4, its simple math. dont give me varialbe and in combat such and such, there is no math to balance that. at core a person with 2 does twice as much as a person with 1, accept it.)
2 handed fighting is the current worst way to fight in this game, it can be situationally behind and ahead single weapon combat per situations, and is FAR behind S&D and 2WF in every situation. this needs to be fixed. as per D&D a bonus is givin to damage, however we cannot really do the same in FH's CCS. i have listed ways to fix this above via pikeman and Weapon spec specifically targeting 2 handed fighting. as i have stated before, no fighter only uses one weapon, especially a long one, unless a bonus is given.
I want to see in the FH CCS the clasic party, the duel weilding rouge/ranger, the massive club weilding orc, the wise old mage, the kind healer, etc. but i dont think that certain styles of fighting should outclass another in all aspects unless it obviously should, sinlge weapon alone should be the worst way to go in combat.
I am in no way saying "warrior needs moar powah" or "rouge is over powered", etc. those are different discusions entirely. i am simply comenting on the styles of fighting, i think with the right tweaks it could be a very diverse and interesting combat system, while still being tight nit and something that you dont have to scratch your head over. . .even if there are other things in the system you still scratch your head over.
It has always felt unfinished in the FH system to me. im am a very large D&D fan, in fact i missed this event to continue a Ravenloft campaign among other reasons. however, after looking over FH compared to other mechanics in other games i would like to point out, and attempt to fix some things i belive may need fixing/completing. I belive that given the proper fixes your characters Weapon choice could be an interactive choice that defines them, rather than a sword because you already had it.
1) Weapon sizes, in the current CCS this is overlooked and off all things feels the most unfinished to me. there are names for sizes over short and long, hand and a half, two handed, etc. but these function only as names and do nothing at all.
also the only skill that requires you to weild a weapon over "long" in the current CCS is pikeman Vorpal, and the pike Weapon focuses, i have for a long time tried to change this skill to either effect all bladed weapons regaurdless of size, but to no avail as it was:
(a bonus to an unweildy weapon size)
i therefore thought that it should then be changed to benifit any weapon over the leangth of long, such as but not restricted to a pike. also to no avail as:
(the discipline is called pikeman) really?
this is a good place to begin proposed ideas of a new CCS. rules should reflect the core reason of the change, example:
"vorpal, 15 count to swing a "5 vorpal" can be used by any waepon of Hand and a half or longer."
same idea to pikeman cap, allow people to use what they would like for there character, whilst still keeping the core rule enforced.
i also thought that the warrior skilll could be changed under this:
Weapon Spec, a warrior recives a stacking +1 bonus to weapon damage with any weapon over hand and a half length.
as well as giving benifits, there are also drawbacks. if anyone were to weild a weapon of hand and a half or longer, they could only weild that one weapon, no off hand and no shield. i actually had a thought, that if you had Weapon Spec, and Weapon Focus, and you wanted to use rage, you could only be in light armor or less, this fits in with the idea of a barbarian, berzerker, or the like.
this fits in with part 2
2) two weapon (2WF), two handed (2HF), sword and board (S&B), and single weapon (SW)
single weapon obviously does the least damage in most cases, this is usually the core weapons of sages or healers, people who want defense but dont fight, any warrior seriously considering combat would want to pick up either of the options above.
sword and board is obviously for one who forsakes offensive for defensive, and is also seen by healers and sages who plan to be in battle often, deffensive warriors will go here as well as a good shield can mitigate alot of damage.
2 weapon fighting is for those pirates and rouges out there, and most warriors as well, and gives very versatile bonuses, providing almost shield like deffense when needed, and when used offensivlydoubles your damage.
(yes it does, 1*2 =2, if your swinging two, and you now have 2 weapons, in the same time you are now swinging 4, its simple math. dont give me varialbe and in combat such and such, there is no math to balance that. at core a person with 2 does twice as much as a person with 1, accept it.)
2 handed fighting is the current worst way to fight in this game, it can be situationally behind and ahead single weapon combat per situations, and is FAR behind S&D and 2WF in every situation. this needs to be fixed. as per D&D a bonus is givin to damage, however we cannot really do the same in FH's CCS. i have listed ways to fix this above via pikeman and Weapon spec specifically targeting 2 handed fighting. as i have stated before, no fighter only uses one weapon, especially a long one, unless a bonus is given.
I want to see in the FH CCS the clasic party, the duel weilding rouge/ranger, the massive club weilding orc, the wise old mage, the kind healer, etc. but i dont think that certain styles of fighting should outclass another in all aspects unless it obviously should, sinlge weapon alone should be the worst way to go in combat.
I am in no way saying "warrior needs moar powah" or "rouge is over powered", etc. those are different discusions entirely. i am simply comenting on the styles of fighting, i think with the right tweaks it could be a very diverse and interesting combat system, while still being tight nit and something that you dont have to scratch your head over. . .even if there are other things in the system you still scratch your head over.