2010 rule change starving question
Posted: Wed Apr 07, 2010 9:47 am
Staving - Affects time based skills and charge-up skills
Players must possess the minimum requirements for a common status (see chart above), or they are considered to be starving. Starving characters are at a maximum of half life points (rounded down), time-based skills take twice as long to perform, life point skills (those skills that take life to initiate) are twice as costly (i.e. Those skills that took one life to initiate now take two), and all damage the character deals is halved, rounded down with a minimum of one for the duration of the event. Poverty is assessed at the end of each event and takes effect at the beginning of the following event.
Since it's not specific on anything, should we ASSUME that charge up skills take twice as long as well?
Seeing as all time based skills are now charge up skills..[/b]
Players must possess the minimum requirements for a common status (see chart above), or they are considered to be starving. Starving characters are at a maximum of half life points (rounded down), time-based skills take twice as long to perform, life point skills (those skills that take life to initiate) are twice as costly (i.e. Those skills that took one life to initiate now take two), and all damage the character deals is halved, rounded down with a minimum of one for the duration of the event. Poverty is assessed at the end of each event and takes effect at the beginning of the following event.
Since it's not specific on anything, should we ASSUME that charge up skills take twice as long as well?
Seeing as all time based skills are now charge up skills..[/b]