Arcanist Discapline W/Alchemy
Posted: Tue Apr 06, 2010 10:07 am
When I first saw Alchemy as a discapline now compared to what it was I was kinda doubtful. I have never seen the sheer amount of potions to be a problem or having a wide selection of potions to be a problem.
Here are what I view to be advantages of the new discipline versus the old...
Advantages
-You no longer have long brew times
-You can mix & match with spells
-You do not need magical components
-Some potions have less disadvantages (i.e. Toughen Skin)
-You no longer need a recipie book to brew potions
-You no longer need to gather components
Disadvantages
-You can no longer brew as many low level potions
-You have lost a LOT of the versatility involved with alchemy
-Most potions have had their durations reduced to scene/combat
Now anybody who has looked at the new ption stuff has thought that they have lost all their brewing power. I thought so too so I did some math.
The average amount of brewing hours available to a 4th level Alcemist during and event is 36 (The average hours of game on time during an event) x 5 (The level of potions the alchemist can brew). The total amount of available brewing hours is 180.
As an Alchemist now I can brew 8 basic potions (Two kinds, 4 from a lab), 1 advanced (one kind), 1 master (one kind). Here ia an example of what I can brew with the current rule set, along with the old brew times for comparison.
(Toughen Skin was adjusted to level 2 because of the switch arounds. It no longer takes away LP but it only last for a scene now. Overall soak gain in the past was 3 and now it is 4. I equated it being worth +6 Cr version of the potion)
Cure 2x4 = (Lvl 1 x 12 brew hours) 48 Hours of brewing
Toughen Skinx4 = (Lvl 2 x 18 brew hours) 144 Hours of brewing
Poisonx1 = (Lvl 2 x 6 brew hours) 12 Hours of Brewing
Fortify the Deadx1 = (Lvl 3 x 18 brew hours) 54 Hours of brewing
Total hours of potions brewed = 258
In the old system you could not brew this combanation of potions. I know toughen skin provides a lot of the hours in this. If you replace Toughen Skin with two more Cure 2 potions it would be 210 hours of brew time.
The saddest part really is the lack of versatility in the Discapline, not the Path. I think it woul be cool if for every potion you learned in the Arcane Discipline you learned two potions. Yes, Some one could know all of the basic potions in game, but is that so bad? This would not apply to spells.
A full path Wizard, 4th level Arcanist could learn 8 basic potions 6 advanced and 6 master potions. I would let them sub out 4th lvl arcanist if they wanted but they wouldn't learn more basic potions.
A 4th level Arcanist could learn 4 basic potion, 2 advanced, and 2 master. Or 6 basic and 4 advanced if they swap out their 4th level ability.
Thoughts? Opinions?
Here are what I view to be advantages of the new discipline versus the old...
Advantages
-You no longer have long brew times
-You can mix & match with spells
-You do not need magical components
-Some potions have less disadvantages (i.e. Toughen Skin)
-You no longer need a recipie book to brew potions
-You no longer need to gather components
Disadvantages
-You can no longer brew as many low level potions
-You have lost a LOT of the versatility involved with alchemy
-Most potions have had their durations reduced to scene/combat
Now anybody who has looked at the new ption stuff has thought that they have lost all their brewing power. I thought so too so I did some math.
The average amount of brewing hours available to a 4th level Alcemist during and event is 36 (The average hours of game on time during an event) x 5 (The level of potions the alchemist can brew). The total amount of available brewing hours is 180.
As an Alchemist now I can brew 8 basic potions (Two kinds, 4 from a lab), 1 advanced (one kind), 1 master (one kind). Here ia an example of what I can brew with the current rule set, along with the old brew times for comparison.
(Toughen Skin was adjusted to level 2 because of the switch arounds. It no longer takes away LP but it only last for a scene now. Overall soak gain in the past was 3 and now it is 4. I equated it being worth +6 Cr version of the potion)
Cure 2x4 = (Lvl 1 x 12 brew hours) 48 Hours of brewing
Toughen Skinx4 = (Lvl 2 x 18 brew hours) 144 Hours of brewing
Poisonx1 = (Lvl 2 x 6 brew hours) 12 Hours of Brewing
Fortify the Deadx1 = (Lvl 3 x 18 brew hours) 54 Hours of brewing
Total hours of potions brewed = 258
In the old system you could not brew this combanation of potions. I know toughen skin provides a lot of the hours in this. If you replace Toughen Skin with two more Cure 2 potions it would be 210 hours of brew time.
The saddest part really is the lack of versatility in the Discapline, not the Path. I think it woul be cool if for every potion you learned in the Arcane Discipline you learned two potions. Yes, Some one could know all of the basic potions in game, but is that so bad? This would not apply to spells.
A full path Wizard, 4th level Arcanist could learn 8 basic potions 6 advanced and 6 master potions. I would let them sub out 4th lvl arcanist if they wanted but they wouldn't learn more basic potions.
A 4th level Arcanist could learn 4 basic potion, 2 advanced, and 2 master. Or 6 basic and 4 advanced if they swap out their 4th level ability.
Thoughts? Opinions?